Alola island journalPokémon Sun / MoonGUIDES

Pokémon Sun and Moon Abilities

Search Sun and Moon abilities and effects. Compare regular and Hidden Ability slots and find Pokémon that can have each ability.

Displaying 232 of 232 abilities.

Original Sun and Moon abilities reference
Description
Adaptability#091Powers up moves of the same type as the Pokémon.
Regular ability Pokémon (2)
Hidden Ability Pokémon (3)
235
Aerilate#184Normal-type moves become Flying-type moves. The power of those moves is boosted a little.000
Aftermath#106Damages the attacker if it contacts the Pokémon with a finishing hit.
Regular ability Pokémon (2)
Hidden Ability Pokémon (2)
224
Air Lock#076Eliminates the effects of weather.000
Analytic#148Boosts move power when the Pokémon moves last.
Hidden Ability Pokémon (8)
088
Anger Point#083The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.
Regular ability Pokémon (3)
Hidden Ability Pokémon (5)
358
Anticipation#107The Pokémon can sense an opposing Pokémon’s dangerous moves.
Regular ability Pokémon (2)
Hidden Ability Pokémon (1)
213
Arena Trap#071Prevents opposing Pokémon from fleeing.
Regular ability Pokémon (1)
101
Aroma Veil#165Protects itself and its allies from attacks that limit their move choices.000
Aura Break#188The effects of “Aura” Abilities are reversed to lower the power of affected moves.
Regular ability Pokémon (1)
101
Bad Dreams#123Reduces the HP of sleeping opposing Pokémon.000
Battery#217Powers up ally Pokémon’s special moves.
Regular ability Pokémon (1)
101
Battle Armor#004Hard armor protects the Pokémon from critical hits.
Regular ability Pokémon (1)
Hidden Ability Pokémon (1)
112
Battle Bond#210Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, and it becomes Ash-Greninja. Water Shuriken gets more powerful.000
Beast Boost#224The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Regular ability Pokémon (7)
707
Berserk#201Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Regular ability Pokémon (1)
101
Big Pecks#145Protects the Pokémon from Defense-lowering effects.
Regular ability Pokémon (3)
303
Blaze#066Powers up Fire-type moves when the Pokémon’s HP is low.
Regular ability Pokémon (3)
303
Bulletproof#171Protects the Pokémon from some ball and bomb moves.
Regular ability Pokémon (3)
303
Cheek Pouch#167Restores HP as well when the Pokémon eats a Berry.000
Chlorophyll#034Boosts the Pokémon’s Speed stat in sunshine.
Regular ability Pokémon (3)
Hidden Ability Pokémon (3)
336
Clear Body#029Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.
Regular ability Pokémon (6)
606
Cloud Nine#013Eliminates the effects of weather.
Regular ability Pokémon (2)
Hidden Ability Pokémon (1)
213
Color Change#016The Pokémon’s type becomes the type of the move used on it.000
Comatose#213It’s always drowsing and will never wake up. It can attack without waking up.
Regular ability Pokémon (1)
101
Competitive#172Boosts the Sp. Atk stat sharply when a stat is lowered.
Regular ability Pokémon (4)
404
Compound Eyes#014The Pokémon’s compound eyes boost its accuracy.
Regular ability Pokémon (1)
101
Contrary#126Makes stat changes have an opposite effect.
Hidden Ability Pokémon (3)
033
Corrosion#212The Pokémon can poison the target even if it’s a Steel or Poison type.
Regular ability Pokémon (2)
202
Cursed Body#130May disable a move used on the Pokémon.
Regular ability Pokémon (2)
Hidden Ability Pokémon (1)
213
Cute Charm#056Contact with the Pokémon may cause infatuation.
Regular ability Pokémon (7)
Hidden Ability Pokémon (2)
729
Damp#006Prevents the use of explosive moves such as Self-Destruct by dampening its surroundings.
Regular ability Pokémon (6)
Hidden Ability Pokémon (2)
628
Dancer#216When another Pokémon uses a dance move, it can use a dance move following it regardless of its Speed.
Regular ability Pokémon (1)
101
Dark Aura#186Powers up each Pokémon’s Dark-type moves.000
Dazzling#219Surprises the opposing Pokémon, making it unable to attack using priority moves.
Regular ability Pokémon (1)
101
Defeatist#129Halves the Pokémon’s Attack and Sp. Atk stats when its HP becomes half or less.
Regular ability Pokémon (2)
202
Defiant#128Boosts the Pokémon’s Attack stat sharply when its stats are lowered.
Hidden Ability Pokémon (4)
044
Delta Stream#191The Pokémon changes the weather to eliminate all of the Flying type’s weaknesses.000
Desolate Land#190The Pokémon changes the weather to nullify Water-type attacks.000
Disguise#209Once per battle, the shroud that covers the Pokémon can protect it from an attack.
Regular ability Pokémon (1)
101
Download#088Compares an opposing Pokémon’s Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.
Regular ability Pokémon (3)
303
Drizzle#002The Pokémon makes it rain when it enters a battle.
Regular ability Pokémon (1)
Hidden Ability Pokémon (1)
112
Drought#070Turns the sunlight harsh when the Pokémon enters a battle.
Regular ability Pokémon (1)
101
Dry Skin#087Restores HP in rain or when hit by Water-type moves. Reduces HP in sunshine, and increases the damage received from Fire-type moves.
Regular ability Pokémon (2)
202
Early Bird#048The Pokémon awakens twice as fast as other Pokémon from sleep.
Regular ability Pokémon (3)
303
Effect Spore#027Contact with the Pokémon may inflict poison, sleep, or paralysis on its attacker.
Regular ability Pokémon (4)
404
Electric Surge#226Turns the ground into Electric Terrain when the Pokémon enters a battle.
Regular ability Pokémon (1)
101
Emergency Exit#194The Pokémon, sensing danger, switches out when its HP becomes half or less.
Regular ability Pokémon (1)
101
Fairy Aura#187Powers up each Pokémon’s Fairy-type moves.000
Filter#111Reduces the power of supereffective attacks taken.000
Flame Body#049Contact with the Pokémon may burn the attacker.
Regular ability Pokémon (5)
505
Flare Boost#138Powers up special attacks when the Pokémon is burned.
Hidden Ability Pokémon (2)
022
Flash Fire#018Powers up the Pokémon’s Fire-type moves if it’s hit by one.
Regular ability Pokémon (3)
303
Flower Gift#122Boosts the Attack and Sp. Def stats of itself and allies when it is sunny.000
Flower Veil#166Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
Regular ability Pokémon (1)
101
Fluffy#218Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
Regular ability Pokémon (2)
202
Forecast#059The Pokémon transforms with the weather to change its type to Water, Fire, or Ice.
Regular ability Pokémon (1)
101
Forewarn#108When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
Regular ability Pokémon (2)
202
Friend Guard#132Reduces damage done to allies.
Hidden Ability Pokémon (5)
055
Frisk#119When it enters a battle, the Pokémon can check an opposing Pokémon’s held item.
Regular ability Pokémon (3)
Hidden Ability Pokémon (1)
314
Full Metal Body#230Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.
Regular ability Pokémon (1)
101
Fur Coat#169Halves the damage from physical moves.
Regular ability Pokémon (1)
101
Gale Wings#177Gives priority to Flying-type moves when the Pokémon’s HP is full.
Hidden Ability Pokémon (3)
033
Galvanize#206Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
Hidden Ability Pokémon (3)
033
Gluttony#082Makes the Pokémon eat a held Berry when its HP drops to half or less, which is sooner than usual.
Regular ability Pokémon (4)
Hidden Ability Pokémon (2)
426
Gooey#183Contact with the Pokémon lowers the attacker’s Speed stat.
Hidden Ability Pokémon (3)
033
Grass Pelt#179Boosts the Pokémon’s Defense stat in Grassy Terrain.000
Grassy Surge#229Turns the ground into Grassy Terrain when the Pokémon enters a battle.
Regular ability Pokémon (1)
101
Guts#062It’s so gutsy that having a status condition boosts the Pokémon’s Attack stat.
Regular ability Pokémon (5)
Hidden Ability Pokémon (1)
516
Harvest#139May create another Berry after one is used.
Hidden Ability Pokémon (4)
044
Healer#131Sometimes heals an ally’s status condition.
Regular ability Pokémon (1)
Hidden Ability Pokémon (2)
123
Heatproof#085The heatproof body of the Pokémon halves the damage from Fire-type moves that hit it.000
Heavy Metal#134Doubles the Pokémon’s weight.000
Honey Gather#118The Pokémon may gather Honey after a battle.
Regular ability Pokémon (2)
202
Huge Power#037Doubles the Pokémon’s Attack stat.000
Hustle#055Boosts the Attack stat, but lowers accuracy.
Regular ability Pokémon (4)
Hidden Ability Pokémon (1)
415
Hydration#093Heals status conditions if it’s raining.
Regular ability Pokémon (5)
Hidden Ability Pokémon (5)
5510
Hyper Cutter#052The Pokémon’s proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat.
Regular ability Pokémon (4)
404
Ice Body#115The Pokémon gradually regains HP in a hailstorm.
Regular ability Pokémon (5)
Hidden Ability Pokémon (1)
516
Illuminate#035Raises the likelihood of meeting wild Pokémon by illuminating the surroundings.
Regular ability Pokémon (6)
606
Illusion#149Comes out disguised as the Pokémon in the party’s last spot.000
Immunity#017The immune system of the Pokémon prevents it from getting poisoned.
Regular ability Pokémon (1)
101
Imposter#150The Pokémon transforms itself into the Pokémon it’s facing.
Hidden Ability Pokémon (1)
011
Infiltrator#151Passes through the opposing Pokémon’s barrier, substitute, and the like and strikes.
Regular ability Pokémon (2)
Hidden Ability Pokémon (3)
235
Innards Out#215Damages the attacker landing the finishing hit by the amount equal to its last HP.
Regular ability Pokémon (1)
101
Inner Focus#039The Pokémon’s intensely focused, and that protects the Pokémon from flinching.
Regular ability Pokémon (13)
Hidden Ability Pokémon (6)
13619
Insomnia#015The Pokémon is suffering from insomnia and cannot fall asleep.
Regular ability Pokémon (6)
Hidden Ability Pokémon (1)
617
Intimidate#022The Pokémon intimidates opposing Pokémon upon entering battle, lowering their Attack stat.
Regular ability Pokémon (13)
Hidden Ability Pokémon (3)
13316
Iron Barbs#160Inflicts damage to the attacker on contact with iron barbs.
Regular ability Pokémon (1)
101
Iron Fist#089Powers up punching moves.
Regular ability Pokémon (4)
Hidden Ability Pokémon (1)
415
Justified#154Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.
Hidden Ability Pokémon (4)
044
Keen Eye#051Keen eyes prevent other Pokémon from lowering this Pokémon’s accuracy.
Regular ability Pokémon (14)
14014
Klutz#103The Pokémon can’t use any held items.
Regular ability Pokémon (2)
202
Leaf Guard#102Prevents status conditions in sunny weather.
Regular ability Pokémon (6)
Hidden Ability Pokémon (2)
628
Levitate#026By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Regular ability Pokémon (7)
707
Light Metal#135Halves the Pokémon’s weight.
Hidden Ability Pokémon (4)
044
Lightning Rod#031The Pokémon draws in all Electric-type moves. Instead of being hit by Electric-type moves, it boosts its Sp. Atk.
Regular ability Pokémon (3)
Hidden Ability Pokémon (4)
347
Limber#007Its limber body protects the Pokémon from paralysis.
Regular ability Pokémon (3)
303
Liquid Ooze#064Oozed liquid has strong stench, which damages attackers using any draining move.
Regular ability Pokémon (2)
202
Liquid Voice#204All sound-based moves become Water-type moves.
Hidden Ability Pokémon (3)
033
Long Reach#203The Pokémon uses its moves without making contact with the target.
Hidden Ability Pokémon (3)
033
Magic Bounce#156Reflects status moves, instead of getting hit by them.
Hidden Ability Pokémon (1)
011
Magic Guard#098The Pokémon only takes damage from attacks.
Regular ability Pokémon (3)
Hidden Ability Pokémon (3)
336
Magician#170The Pokémon steals the held item of a Pokémon it hits with a move.
Hidden Ability Pokémon (1)
011
Magma Armor#040The Pokémon is covered with hot magma, which prevents the Pokémon from becoming frozen.000
Magnet Pull#042Prevents Steel-type Pokémon from escaping using its magnetic force.
Regular ability Pokémon (8)
808
Marvel Scale#063The Pokémon’s marvelous scales boost the Defense stat if it has a status condition.
Regular ability Pokémon (1)
Hidden Ability Pokémon (2)
123
Mega Launcher#178Powers up aura and pulse moves.000
Merciless#196The Pokémon’s attacks become critical hits if the target is poisoned.
Regular ability Pokémon (2)
202
Minus#058Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.000
Misty Surge#228Turns the ground into Misty Terrain when the Pokémon enters a battle.
Regular ability Pokémon (1)
101
Mold Breaker#104Moves can be used on the target regardless of its Abilities.
Regular ability Pokémon (5)
505
Moody#141Raises one stat sharply and lowers another every turn.
Hidden Ability Pokémon (3)
033
Motor Drive#078Boosts its Speed stat if hit by an Electric-type move, instead of taking damage.
Regular ability Pokémon (1)
Hidden Ability Pokémon (1)
112
Moxie#153The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.
Regular ability Pokémon (3)
Hidden Ability Pokémon (4)
347
Multiscale#136Reduces the amount of damage the Pokémon takes when its HP is full.
Hidden Ability Pokémon (1)
011
Multitype#121Changes the Pokémon’s type to match the Plate or Z-Crystal it holds.000
Mummy#152Contact with the Pokémon changes the attacker’s Ability to Mummy.000
Natural Cure#030All status conditions heal when the Pokémon switches out.
Regular ability Pokémon (8)
Hidden Ability Pokémon (1)
819
No Guard#099The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
Regular ability Pokémon (3)
303
Normalize#096All the Pokémon’s moves become Normal type. The power of those moves is boosted a little.000
Oblivious#012The Pokémon is oblivious, and that keeps it from being infatuated or falling for taunts.
Regular ability Pokémon (10)
Hidden Ability Pokémon (2)
10212
Overcoat#142Protects the Pokémon from things like sand, hail, and powder.
Regular ability Pokémon (2)
Hidden Ability Pokémon (6)
268
Overgrow#065Powers up Grass-type moves when the Pokémon’s HP is low.
Regular ability Pokémon (3)
303
Own Tempo#020This Pokémon has its own tempo, and that prevents it from becoming confused.
Regular ability Pokémon (9)
909
Parental Bond#185Parent and child each attacks.000
Pickpocket#124Steals an item from an attacker that made direct contact.
Hidden Ability Pokémon (2)
022
Pickup#053The Pokémon may pick up the item an opposing Pokémon used during a battle. It may pick up items outside of battle, too.
Regular ability Pokémon (3)
Hidden Ability Pokémon (2)
325
Pixilate#182Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
Hidden Ability Pokémon (1)
011
Plus#057Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.000
Poison Heal#090Restores HP if the Pokémon is poisoned, instead of losing HP.000
Poison Point#038Contact with the Pokémon may poison the attacker.000
Poison Touch#143May poison a target when the Pokémon makes contact.
Regular ability Pokémon (2)
202
Power Construct#211Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.000
Power of Alchemy#223The Pokémon copies the Ability of a defeated ally.
Hidden Ability Pokémon (2)
022
Prankster#158Gives priority to a status move.
Regular ability Pokémon (3)
Hidden Ability Pokémon (3)
336
Pressure#046By putting pressure on the opposing Pokémon, it raises their PP usage.
Regular ability Pokémon (3)
Hidden Ability Pokémon (2)
325
Primordial Sea#189The Pokémon changes the weather to nullify Fire-type attacks.000
Prism Armor#232Reduces the power of supereffective attacks taken.
Regular ability Pokémon (1)
101
Protean#168Changes the Pokémon’s type to the type of the move it’s about to use.000
Psychic Surge#227Turns the ground into Psychic Terrain when the Pokémon enters a battle.
Regular ability Pokémon (1)
101
Pure Power#074Using its pure power, the Pokémon doubles its Attack stat.000
Queenly Majesty#214Its majesty pressures the opposing Pokémon, making it unable to attack using priority moves.
Regular ability Pokémon (1)
101
Quick Feet#095Boosts the Speed stat if the Pokémon has a status condition.
Regular ability Pokémon (1)
Hidden Ability Pokémon (1)
112
Rain Dish#044The Pokémon gradually regains HP in rain.
Hidden Ability Pokémon (7)
077
Rattled#155Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.
Hidden Ability Pokémon (8)
088
Receiver#222The Pokémon copies the Ability of a defeated ally.
Regular ability Pokémon (1)
101
Reckless#120Powers up moves that have recoil damage.000
Refrigerate#174Normal-type moves become Ice-type moves. The power of those moves is boosted a little.000
Regenerator#144Restores a little HP when withdrawn from battle.
Hidden Ability Pokémon (7)
077
Rivalry#079Becomes competitive and deals more damage to Pokémon of the same gender, but deals less to Pokémon of the opposite gender.000
RKS System#225Changes the Pokémon’s type to match the memory disc it holds.
Regular ability Pokémon (1)
101
Rock Head#069Protects the Pokémon from recoil damage.
Regular ability Pokémon (7)
Hidden Ability Pokémon (1)
718
Rough Skin#024This Pokémon inflicts damage with its rough skin to the attacker on contact.
Regular ability Pokémon (2)
Hidden Ability Pokémon (3)
235
Run Away#050Enables a sure getaway from wild Pokémon.
Regular ability Pokémon (2)
Hidden Ability Pokémon (2)
224
Sand Force#159Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Hidden Ability Pokémon (9)
099
Sand Rush#146Boosts the Pokémon’s Speed stat in a sandstorm.
Regular ability Pokémon (3)
303
Sand Stream#045The Pokémon summons a sandstorm when it enters a battle.
Regular ability Pokémon (1)
101
Sand Veil#008Boosts the Pokémon’s evasion in a sandstorm.
Regular ability Pokémon (5)
Hidden Ability Pokémon (2)
527
Sap Sipper#157Boosts the Attack stat if hit by a Grass-type move, instead of taking damage.
Regular ability Pokémon (4)
Hidden Ability Pokémon (1)
415
Schooling#208When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.
Regular ability Pokémon (1)
101
Scrappy#113The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.
Regular ability Pokémon (2)
Hidden Ability Pokémon (4)
246
Serene Grace#032Boosts the likelihood of additional effects occurring when attacking.
Regular ability Pokémon (3)
303
Shadow Shield#231Reduces the amount of damage the Pokémon takes while its HP is full.
Regular ability Pokémon (1)
101
Shadow Tag#023This Pokémon steps on the opposing Pokémon’s shadow to prevent it from escaping.000
Shed Skin#061The Pokémon may heal its own status conditions by shedding its skin.
Regular ability Pokémon (3)
303
Sheer Force#125Removes additional effects to increase the power of moves when attacking.
Regular ability Pokémon (2)
Hidden Ability Pokémon (8)
2810
Shell Armor#075A hard shell protects the Pokémon from critical hits.
Regular ability Pokémon (4)
Hidden Ability Pokémon (1)
415
Shield Dust#019This Pokémon’s dust blocks the additional effects of attacks taken.
Regular ability Pokémon (3)
303
Shields Down#197When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive.
Regular ability Pokémon (1)
101
Simple#086The stat changes the Pokémon receives are doubled.000
Slow Start#112For five turns, the Pokémon’s Attack and Speed stats are halved.000
Slush Rush#202Boosts the Pokémon’s Speed stat in a hailstorm.
Hidden Ability Pokémon (2)
022
Sniper#097Powers up moves if they become critical hits when attacking.
Hidden Ability Pokémon (4)
044
Snow Cloak#081Boosts evasion in a hailstorm.
Regular ability Pokémon (8)
808
Snow Warning#117The Pokémon summons a hailstorm when it enters a battle.
Regular ability Pokémon (1)
Hidden Ability Pokémon (2)
123
Solar Power#094Boosts the Sp. Atk stat in sunny weather, but HP decreases every turn.000
Solid Rock#116Reduces the power of supereffective attacks taken.
Regular ability Pokémon (2)
202
Soul-Heart#220Boosts its Sp. Atk stat every time a Pokémon faints.
Regular ability Pokémon (1)
101
Soundproof#043Soundproofing of the Pokémon itself gives full immunity to all sound-based moves.
Regular ability Pokémon (3)
Hidden Ability Pokémon (2)
325
Speed Boost#003Its Speed stat is boosted every turn.
Hidden Ability Pokémon (2)
022
Stakeout#198Doubles the damage dealt to the target’s replacement if the target switches out.
Regular ability Pokémon (2)
202
Stall#100The Pokémon moves after all other Pokémon do.
Regular ability Pokémon (1)
101
Stamina#192Boosts the Defense stat when hit by an attack.
Regular ability Pokémon (2)
202
Stance Change#176The Pokémon changes its form to Blade Forme when it uses an attack move, and changes to Shield Forme when it uses King’s Shield.000
Static#009The Pokémon is charged with static electricity, so contact with it may cause paralysis.
Regular ability Pokémon (5)
505
Steadfast#080The Pokémon’s determination boosts the Speed stat each time the Pokémon flinches.
Regular ability Pokémon (2)
Hidden Ability Pokémon (6)
268
Steelworker#200Powers up Steel-type moves.
Regular ability Pokémon (1)
101
Stench#001By releasing stench when attacking, this Pokémon may cause the target to flinch.
Regular ability Pokémon (2)
202
Sticky Hold#060Items held by the Pokémon are stuck fast and cannot be removed by other Pokémon.
Regular ability Pokémon (3)
303
Storm Drain#114Draws in all Water-type moves. Instead of being hit by Water-type moves, it boosts its Sp. Atk.
Regular ability Pokémon (4)
404
Strong Jaw#173The Pokémon’s strong jaw boosts the power of its biting moves.
Regular ability Pokémon (3)
303
Sturdy#005It cannot be knocked out with one hit. One-hit KO moves cannot knock it out, either.
Regular ability Pokémon (19)
Hidden Ability Pokémon (3)
19322
Suction Cups#021This Pokémon uses suction cups to stay in one spot to negate all moves and items that force switching out.000
Super Luck#105The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Regular ability Pokémon (3)
303
Surge Surfer#207Doubles the Pokémon’s Speed stat on Electric Terrain.
Regular ability Pokémon (1)
101
Swarm#068Powers up Bug-type moves when the Pokémon’s HP is low.
Regular ability Pokémon (7)
707
Sweet Veil#175Prevents itself and ally Pokémon from falling asleep.
Hidden Ability Pokémon (5)
055
Swift Swim#033Boosts the Pokémon’s Speed stat in rain.
Regular ability Pokémon (9)
Hidden Ability Pokémon (7)
9716
Symbiosis#180The Pokémon passes its item to an ally that has used up an item.
Hidden Ability Pokémon (1)
011
Synchronize#028The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon.
Regular ability Pokémon (5)
505
Tangled Feet#077Raises evasion if the Pokémon is confused.
Regular ability Pokémon (1)
101
Tangling Hair#221Contact with the Pokémon lowers the attacker’s Speed stat.
Regular ability Pokémon (2)
202
Technician#101Powers up the Pokémon’s weaker moves.
Regular ability Pokémon (6)
606
Telepathy#140Anticipates an ally’s attack and dodges it.
Regular ability Pokémon (1)
Hidden Ability Pokémon (4)
145
Teravolt#164Moves can be used on the target regardless of its Abilities.000
Thick Fat#047The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
Regular ability Pokémon (5)
Hidden Ability Pokémon (2)
527
Tinted Lens#110The Pokémon can use “not very effective” moves to deal regular damage.
Hidden Ability Pokémon (1)
011
Torrent#067Powers up Water-type moves when the Pokémon’s HP is low.
Regular ability Pokémon (3)
303
Tough Claws#181Powers up moves that make direct contact.000
Toxic Boost#137Powers up physical attacks when the Pokémon is poisoned.000
Trace#036When it enters a battle, the Pokémon copies an opposing Pokémon’s Ability.
Regular ability Pokémon (2)
202
Triage#205Gives priority to a healing move.
Regular ability Pokémon (1)
101
Truant#054The Pokémon can’t use a move the following turn if it uses one.000
Turboblaze#163Moves can be used on the target regardless of its Abilities.000
Unaware#109When attacking, the Pokémon ignores the target Pokémon’s stat changes.
Regular ability Pokémon (1)
Hidden Ability Pokémon (2)
123
Unburden#084Boosts the Speed stat if the Pokémon’s held item is used or lost.
Regular ability Pokémon (2)
202
Unnerve#127Unnerves opposing Pokémon and makes them unable to eat Berries.
Hidden Ability Pokémon (3)
033
Victory Star#162Boosts the accuracy of its allies and itself.000
Vital Spirit#072The Pokémon is full of vitality, and that prevents it from falling asleep.
Regular ability Pokémon (5)
Hidden Ability Pokémon (6)
5611
Volt Absorb#010Restores HP if hit by an Electric-type move, instead of taking damage.
Regular ability Pokémon (3)
303
Water Absorb#011Restores HP if hit by a Water-type move, instead of taking damage.
Regular ability Pokémon (6)
Hidden Ability Pokémon (4)
6410
Water Bubble#199Lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.
Regular ability Pokémon (2)
202
Water Compaction#195Boosts the Pokémon’s Defense stat sharply when hit by a Water-type move.
Regular ability Pokémon (2)
202
Water Veil#041The Pokémon is covered with a water veil, which prevents the Pokémon from getting a burn.
Regular ability Pokémon (4)
Hidden Ability Pokémon (2)
426
Weak Armor#133Physical attacks to the Pokémon lower its Defense stat but sharply raise its Speed stat.
Regular ability Pokémon (3)
Hidden Ability Pokémon (6)
369
White Smoke#073The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
Regular ability Pokémon (1)
101
Wimp Out#193The Pokémon cowardly switches out when its HP becomes half or less.
Regular ability Pokémon (1)
101
Wonder Guard#025Its mysterious power only lets supereffective moves hit the Pokémon.000
Wonder Skin#147Makes status moves more likely to miss.
Hidden Ability Pokémon (1)
011
Zen Mode#161Changes the Pokémon’s shape when HP is half or less.000
Solgaleo
Nebby’s legendary evolution in Pokémon Sun.

Reading the ability reference

The catalogue contains the 232 abilities present in original Sun/Moon, through Prism Armor. Neuroforce and Ultra Necrozma belong to Ultra Sun/Ultra Moon. Regular and Hidden columns describe the selected form’s historical ability slots. A Hidden slot does not guarantee a released or obtainable specimen.

Pokémon counts and links cover the 302 original Alola entries in the selected profile form. A zero does not mean the move or ability is unusable by a transferred or alternate-form Pokémon. Alternate forms can have different learnsets or slots. Expand the Pokémon lists to open each regional profile. Historical event moves and transferred earlier-generation moves are not inferred from the original version-group compatibility records.

All learnsets and machine records use original Sun/Moon version group 17. Later tutor additions, later forms and the Ultra games’ moves are excluded. The descriptions are the original game text, so wording reflects its generation.

Version-filtered descriptions and historical data: PokéAPI (data license). Pokémon © Nintendo, Creatures and GAME FREAK.

References

Covered edition: Original Pokémon Sun and Pokémon Moon for Nintendo 3DS (2016). Sun and Moon differences are labelled. Ultra Sun and Ultra Moon have a different story, expanded Pokédex and altered trials.