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Super Mario Kart / Battle and Time Trials

Super Mario Kart Battle and Time Trials: balloons, maps and practice

Separate two-player battles from the single-player record modes.

Edition covered

Original SNES rules and eight-driver roster. Later remakes of these tracks use different handling, items and layouts.

Battle ends when three balloons are lost

Two racers face one another in split-screen Battle Mode.
Two racers face one another in split-screen Battle Mode.

Battle Mode is a two-player duel across four arenas. Watch your own escape route while aiming; the last remaining balloon matters more than the number of attacks fired.

Mode reference
ModePlayersPrimary objective
Mario Kart GPOne or twoScore across a five-race cup
Time TrialOneSet a five-lap course record
Match RaceTwoRace head-to-head on a selected track
Battle ModeTwoRemove the opponent’s three balloons

Walls change shell behavior

A Green Shell rebounds around the arena, while a Red Shell needs a usable path. Firing down a clear lane is more reliable than shooting through the center of a wall arrangement.

Battle arenas
ArenaVisual themeUseful practice
Battle Course 1Donut Plains-style asphaltAim through clear lanes
Battle Course 2Koopa Beach-style waterAccount for the wet surface
Battle Course 3Vanilla Lake-style icePractice steering before firing
Battle Course 4Mario Circuit-style tarmacUse walls to manage shell rebounds

Time Trial removes the race traffic

Use Time Trial to repeat corners and compare full five-lap runs. Non-GP modes use 100cc speed, so their braking points will differ from a 150cc cup.

Match Race is a separate two-player option

Choose Match Race when you want track racing against a friend. Choose Battle when you want balloon elimination; neither awards a Grand Prix trophy.

References
Guide references
ReferenceWebsite
Nintendo game information or original manualwww.nintendo.com
Original-edition mechanics and referencewww.mariowiki.com