Super Mario Kart Battle and Time Trials: balloons, maps and practice
Separate two-player battles from the single-player record modes.
Edition covered
Original SNES rules and eight-driver roster. Later remakes of these tracks use different handling, items and layouts.
Battle ends when three balloons are lost

Battle Mode is a two-player duel across four arenas. Watch your own escape route while aiming; the last remaining balloon matters more than the number of attacks fired.
| Mode | Players | Primary objective |
|---|---|---|
| Mario Kart GP | One or two | Score across a five-race cup |
| Time Trial | One | Set a five-lap course record |
| Match Race | Two | Race head-to-head on a selected track |
| Battle Mode | Two | Remove the opponent’s three balloons |
Walls change shell behavior
A Green Shell rebounds around the arena, while a Red Shell needs a usable path. Firing down a clear lane is more reliable than shooting through the center of a wall arrangement.
| Arena | Visual theme | Useful practice |
|---|---|---|
| Battle Course 1 | Donut Plains-style asphalt | Aim through clear lanes |
| Battle Course 2 | Koopa Beach-style water | Account for the wet surface |
| Battle Course 3 | Vanilla Lake-style ice | Practice steering before firing |
| Battle Course 4 | Mario Circuit-style tarmac | Use walls to manage shell rebounds |
Time Trial removes the race traffic
Use Time Trial to repeat corners and compare full five-lap runs. Non-GP modes use 100cc speed, so their braking points will differ from a 150cc cup.
Match Race is a separate two-player option
Choose Match Race when you want track racing against a friend. Choose Battle when you want balloon elimination; neither awards a Grand Prix trophy.
References
| Reference | Website |
|---|---|
| Nintendo game information or original manual | www.nintendo.com |
| Original-edition mechanics and reference | www.mariowiki.com |
