Super Mario Kart adventure archiveSuper Mario KartGUIDES
Super Mario Kart / Items and coins

Super Mario Kart Items and coins: speed, shells and the Feather

Understand the original item panels and coin penalties.

Edition covered

Original SNES rules and eight-driver roster. Later remakes of these tracks use different handling, items and layouts.

8 items · one picture per entry · open a picture for full size.

Items and coins

Star in Super Mario Kart
Speed and temporary invincibility

Star

Good use: Drive through a crowded section.

Reference

Boo in Super Mario Kart
Steals an item and grants temporary invisibility

Boo

Good use: Exclusive to Battle Mode and Match Race.

Reference

Quick notes

  • Ten coins maximize speed. Coins improve speed up to ten.
  • Item panels are not modern boxes. The flat Question Blocks become used after collection.
  • Choose where to spend movement items. A Mushroom helps across suitable slow terrain, while the Feather makes one high jump.
  • Keep a defensive route available. A homing Red Shell is still affected by the course geometry.

Item panels are not modern boxes

Coin rules
EventCoin effectWhat it means
Reach ten coinsMaximum speed benefitFurther coins are a reserve
Bump another kartLose one coinZero-coin contact can spin you
Hit by an itemLose four coinsRebuild your reserve afterward
Lakitu rescueLose two coinsA fall costs time and coins
References
Guide references
ReferenceWebsite
Nintendo game information or original manualwww.nintendo.com
Original-edition mechanics and referencewww.mariowiki.com