A whole world of adventure.Super Mario Bros. 3GUIDES

Super Mario Bros. 3 Bosses: Koopalings, Boom Boom & Bowser

Every boss pattern in one table. Koopalings take three head stomps; Bowser has to fall through his own floor.

Larry Koopa artworkSuper Mario Bros. 3 World 1-Airship screenshot
World 1 · Airship

Larry Koopa

Larry fires wand shots and retreats into a moving shell after a stomp. Wait until he comes out before aiming the next jump. Three head stomps win the fight.

World 1 guide →

Morton Koopa Jr. artworkSuper Mario Bros. 3 World 2-Airship screenshot
World 2 · Airship

Morton Koopa Jr.

Morton moves more slowly than Larry but fires his wand more often. Leave space to dodge a shot, then jump onto his head. Three stomps recover the wand.

World 2 guide →

Wendy O. Koopa artworkSuper Mario Bros. 3 World 3-Airship screenshot
World 3 · Airship

Wendy O. Koopa

Wendy’s rings bounce off the arena’s walls, floor and ceiling. Watch the ring’s next bounce as well as Wendy’s position. Three head stomps end the battle.

World 3 guide →

Iggy Koopa artworkSuper Mario Bros. 3 World 4-Airship screenshot
World 4 · Airship

Iggy Koopa

Iggy moves quickly and fires frequent wand shots in an uneven arena. Aim for a clean landing on his head, then reset your position for the next vulnerable phase. Three stomps win.

World 4 guide →

Roy Koopa artworkSuper Mario Bros. 3 World 5-Airship screenshot
World 5 · Airship

Roy Koopa

Roy’s heavy landing can stun Mario on the ground. Jump just before he touches down, then position for a stomp rather than landing beside his moving shell.

World 5 guide →

Lemmy Koopa artworkSuper Mario Bros. 3 World 6-Airship screenshot
World 6 · Airship

Lemmy Koopa

Lemmy balances on a ball and sends bouncing balls across a flat arena. Aim for his head rather than the ball under him; leave a clear landing space after each hit.

World 6 guide →

Ludwig von Koopa artworkSuper Mario Bros. 3 World 7-Airship screenshot
World 7 · Airship

Ludwig von Koopa

Ludwig combines frequent wand shots, stunning landings and a fast shell response. Stay airborne when he lands and leave space for his charge after a stomp. Three head stomps win.

World 7 guide →

Bowser artworkSuper Mario Bros. 3 World 8-Castle screenshot
World 8 · Castle

Bowser

Avoid Bowser’s fire, lure his downward jumps onto the same brick column, and step clear. Ordinary head stomps are not the standard solution; let him fall through the floor.

World 8 guide →

Boom Boom artwork

Boom Boom (every fortress)

Three head stomps. He is safe while spinning after a hit, so wait for him to stand. Later fights add high jumps, flight and, in World 8, a conveyor floor. Beating him removes the fortress’s map lock.

Fortress puzzles that stop people

Super Mario Bros. 3 World 7-Fortress 1 screenshot
World 7-Fortress 1
  1. Hit the 4th upper brick right of the stone platform for a P-Switch; it opens a door to a Tanooki Suit.
  2. In the long hall, fly into the ceiling pipe above the second Roto-Disc from the left.
  3. That pipe leads to a flying Boom Boom.
Super Mario Bros. 3 World 8-Fortress screenshot
World 8-Fortress
  1. Work through the lava and conveyor rooms to the stairway and far-right drop.
  2. Hit the brick nearest the conveyor for a P-Switch.
  3. Take the white door on the far-right ledge to Boom Boom.

How to beat Bowser

  1. Dodge his fire and pick one column of floor bricks.
  2. Stand on it so he aims his jump there.
  3. Step aside before he lands; the bricks break.
  4. Repeat on the same column until he falls through.

Head stomps don’t work. The route past the sliding Thwomp reaches an arena with a thinner floor.

Sources & picture credits

Guide text is original retrogameindex writing. Maps, screenshots, sprites and artwork © Nintendo; local copies archived from Super Mario Wiki file pages (listed on the image gallery).