A whole world of adventure.Super Mario Bros. 3GUIDES

Super Mario Bros. 3 Warp Whistles: All 3 Locations

Two whistles are in World 1 and one in World 2. Use two of them to go from World 1 straight to World 8.

WhistleNeedKey action
World 1-3NothingCrouch on the white block, go behind the goal
World 1 fortressRaccoon/TanookiFly above the first room’s ceiling
World 2 mapMap HammerBreak the upper-right rock, beat two Fire Bros

World 1-3: white block

Super Mario Bros. 3 World 1-3 screenshot
World 1-3 (NES).
  1. Near the end, stand on the white block.
  2. Hold Down until Mario drops behind the scenery.
  3. Run right past the goal into the dark area to a Toad House.

No power-up needed. Don’t touch the goal card first.

World 1 fortress: above the ceiling

Super Mario Bros. 3 World 1-Fortress screenshot
World 1-Fortress (NES).
  1. Get Raccoon or Tanooki form (the block before the door gives a Leaf).
  2. Run to fill the P-Meter and fly up through the ceiling gap.
  3. Go right along the top and enter the hidden door.

This exit clears the fortress but does not open its lock.

World 2: Hammer and Fire Brothers

Super Mario Bros. 3 Desert Land map
The rock is at the map’s upper-right edge.
  1. Beat a Boomerang Brother for the map Hammer.
  2. Use it on the rock in the upper-right corner of the map.
  3. Beat both Fire Brothers on the new path.

The Hammer Suit can’t break map rocks: you need the inventory Hammer.

SMB3 secret Toad House giving a Warp Whistle
The secret 1-3 Toad House hands over the whistle.

Warp Zone destinations

SMB3 World 9 Warp Zone map
World 9: the Warp Zone.
Whistle used inPipes lead to
World 1Worlds 2, 3, 4
Worlds 2–6Worlds 5, 6, 7
World 7, 8 or the Warp ZoneWorld 8

World 1 to World 8 in five steps

  1. Get the 1-3 whistle.
  2. Get the World 1 fortress whistle.
  3. Use one whistle on the World 1 map.
  4. Use the second inside the Warp Zone.
  5. Enter the World 8 pipe. Dark Land guide.

If it doesn’t work

  • White block: wait until Mario visibly drops behind the scenery before moving.
  • Fortress: rebuild the P-Meter on solid ground and keep your Raccoon form.
  • Map rock: select the inventory Hammer while standing next to the rock.
  • Wrong pipes: the world where you used the first whistle decides the choices.
Sources & picture credits

Guide text is original retrogameindex writing. Maps, screenshots, sprites and artwork © Nintendo; local copies archived from Super Mario Wiki file pages (listed on the image gallery).