Super Mario Bros. 3 World 5: Sky Land
Sky Land is split into ground and cloud maps connected by a tower. The first three numbered stages and first fortress are below; the remaining numbered courses are above.
- Levels
- 13 (9 courses, 2 fortresses, 1 tower, 1 airship)
- Boss
- Roy Koopa
- Theme
- Two maps, the tower and Goomba’s Shoe

Map at a glance
- Hammer Bro battles
- Two ground pairs: P-Wing and Starman. Sky pair: Music Box
- White Toad House
- Finish 5-5 with 28 coins: P-Wing.
- Treasure Ship
- Can replace a Hammer Brother here. How to summon it
- Princess’s letter
- Jugem’s Cloud
All 13 World 5 levels
ScreenLevelWhat to expectSecret / tip
5-1PlainsHills of blue blocks over a lake, guarded by Chain Chomps, Buster Beetles and Walking Piranhas.Foes: Chain Chomp, Buster Beetle, Walking Piranha, Para-GoombaFly to a high pipe for a secret area with a Music Box chest; another pipe leads below to four 1-Up Mushrooms.Power-up: Super LeafPicture: All-Stars remake
5-2UndergroundA long freefall lets you choose between two routes, one crowded with block-throwing Buster Beetles.Foes: Buster Beetle, Goomba, Piranha Plant, Venus Fire TrapOn the upper route, a pipe past the Goomba slopes drops you by a brick-walled Mega ? Block holding three 1-Ups.Power-up: Super Leaf
5-3PlainsThe only home of Kuribo’s Shoe: knock a Goomba out of its boot and wear it to cross Munchers safely.Foes: Kuribo’s Goomba, Spiny, Muncher, Venus Fire TrapWearing the shoe, hop across the Muncher gap to bricks above that hide a 1-Up Mushroom.Power-up: Kuribo’s Shoe
5-Fortress 1Fortress · Boss: Boom BoomA fortress of block hills and valleys packed with Thwomps, Roto-Discs and lava pits.Foes: Thwomp, Roto-Disc, Podoboo, Boo DiddlyBreak the middle bricks past the first Thwomp, then fly up to a red pipe; its room hides three 1-Up Mushrooms.Power-up: Super Leaf
5-TowerTowerClimb a multistory tower past Thwomps and Roto-Discs, then scale a vine into the sky half of Sky Land.Foes: Thwomp, Roto-Disc, Pile Driver Micro-GoombaOn the outdoor brick ledges, tail-whip the middle brick of a platform to release a 1-Up Mushroom.Power-up: Super Leaf
5-4SkyAbove the clouds, time your jumps across spinning Rotary Lifts and waterfalls, with a Lakitu waiting near the goal.Foes: Lakitu, Spiny, Koopa ParatroopaAs Raccoon Mario, take a running start along the first cloud and fly up to a coin-lined shortcut to the exit.Power-up: Super Leaf
5-5SkyNearly every foothold is a Donut Lift that drops if you linger, with Venus Fire Traps and a Fire Chomp.Foes: Fire Chomp, Koopa Paratroopa, Para-Goomba, Venus Fire TrapThe second pipe at the start hides a Tanooki Suit; collect 28 coins for a White Mushroom House with a P-Wing.Power-up: Tanooki Suit
5-6AutoscrollA short autoscroller where you ride the backs of flying Para-Beetles, then dodge Fire Chomps.Foes: Para-Beetle, Fire Chomp, Lakitu, Koopa ParatroopaA P Switch hidden in a brick turns a row of coins into blocks for safer footing.Power-up: Super Leaf
5-7Brick fortA sky stronghold of bricks hiding Pile Driver Micro-Goombas, followed by Lakitu and Bullet Bill cannons.Foes: Pile Driver Micro-Goomba, Lakitu, Bullet Bill, Venus Fire TrapThe Venus Fire Trap’s pipe in the large brick structure leads down to a secret area.Power-up: Super Leaf
5-Fortress 2Fortress · Boss: Boom BoomA corridor with lava above and below, as swarms of Podoboos leap from both floor and ceiling.Foes: Podoboo, Dry Bones, Boo Diddly—Power-up: Super Leaf
5-8SkyHop across small clouds over wide gaps while two Lakitus pelt you with Spinies.Foes: Lakitu, Spiny, Koopa Troopa, Koopa Paratroopa—Power-up: Super LeafRoute & preparation
- Route: Advance through 5-1 and 5-2, then use either 5-3 or the first fortress to reach the tower. 5-3 is optional for progression but worth visiting for the Shoe.
- Bring: Preserve a flying form for the cloud stages. If repeated airship failures force a long chase between maps, an Anchor can hold its current position for your next attempt.
- Don’t miss: The original game’s Shoe appears in 5-3. Clearing the other branch can skip that experience, so choose 5-3 if you are exploring the game’s distinctive mechanics.
Boss: Roy Koopa
FAQ
How many levels are in World 5 of Super Mario Bros. 3?
13 on the map: 9 numbered courses, 2 fortresses and tower and airship.
Who is the boss of World 5?
Roy Koopa. Roy’s heavy landing can stun Mario on the ground. Jump just before he touches down, then position for a stomp rather than landing beside his moving shell.
What is the main secret in Sky Land?
The original game’s Shoe appears in 5-3. Clearing the other branch can skip that experience, so choose 5-3 if you are exploring the game’s distinctive mechanics.
Sources & picture credits
- Sky Land (Super Mario Wiki)
- World 5-1
- World 5-2
- World 5-3
- World 5-Fortress 1
- World 5-Tower
- World 5-4
- World 5-5
- World 5-6
- World 5-7
- World 5-Fortress 2
- World 5-8
- World 5-9
- World 5-Airship
Guide text is original retrogameindex writing. Maps, screenshots, sprites and artwork © Nintendo; local copies archived from Super Mario Wiki file pages (listed on the image gallery).



