A whole world of adventure.Super Mario Bros. 3GUIDES

Super Mario Bros. 3 Secrets: White Toad Houses, Coin Ship & Minigames

The hidden rewards the game never explains: coin targets for White Toad Houses, the Treasure Ship, both card games and every Hammer Bro and letter reward.

White Toad Houses (P-Wing & Anchor)

SMB3 White Toad House interior
One box: P-Wing or Anchor.

Finish the level below with at least the listed coins and a white house appears on the map. The NES game gives no hint.

LevelCoinsReward
World 1-444 coinsP-Wing
World 2-230 coins A hidden P Switch over the oasis helps.Anchor
World 3-844 coins Count the coins a P Switch releases.P-Wing
World 4-224 coins That is every coin in the level.Anchor
World 5-528 coinsP-Wing
World 6-778 coins Every coin in the level.Anchor
World 7-246 coins Every coin in the underwater area; bring a Frog Suit.P-Wing

Treasure Ship (Coin Ship)

SMB3 Treasure Ship level map
The Treasure Ship: coins, no enemies until the cabin.
  • A Treasure Ship (also called the Coin Ship or White Ship) replaces a wandering Hammer Brother on the map in Worlds 1, 3, 5 or 6.
  • Trigger: finish a level with a coin count that is a multiple of 11 (11-99), with the score’s tens digit matching that digit, and the timer stopped on an even number.
  • Example from the guides: 44 coins with a score ending ...240 and an even timer summons the ship; it works once per world.
  • The ship has no regular enemies, about 177 coins and a hidden 1-Up between the first two portholes; two Boomerang Brothers wait in the cabin.
  • Beating the cabin Bros. gives whatever item the replaced Hammer Brother would have dropped. Losing a life turns the ship back into the Bro.

N-Spade card matching game

The eight possible N-Spade card layouts in SMB3
Only eight layouts exist (fan diagram). Learn them to clear the board.
  • An N-Mark Spade Panel appears on the map each time your score passes another 80,000 points; stepping on it pulls you straight in.
  • The board has 18 face-down cards forming 9 pairs: one 10-coin pair, one 20-coin pair, one 1-Up pair, and two pairs each of Mushroom, Fire Flower and Starman.
  • Flip two cards per turn; every matched pair’s prize goes to your inventory. A second mismatch ends the game.
  • Matched pairs stay face up the next time an N-Spade appears, so you can keep chipping away at the same board.
  • A shuffling bug means only eight card layouts ever occur, and the 4th, 5th and 6th cards of the bottom row are always Mushroom, Fire Flower and Starman.
  • N-Spade panels never appear in World 8 (Dark Land).

Spade Panel slot game

SMB3 Spade Panel slot game
Stop three reels to build one picture.
PicturePrize
Mushroom2 lives
Fire Flower3 lives
Star5 lives
MismatchNothing

One try per panel; each reel stops after a random delay.

Toad Houses

SMB3 Toad House interior with three boxes
Pick one of three boxes.
  • Every world except Dark Land has Toad Houses. Inside, Toad offers three closed boxes; you open one and keep its random item.
  • Some Toad Houses hold only a single box, usually with a stronger item than the three-box houses.
  • Each Toad House can be used once: after you take a box you leave, and the house closes for the rest of that world.
  • A secret Toad House in World 1-3, reached by crouching on the white block and slipping behind the scenery to the end, gives a Warp Whistle.
  • In World 4 (Giant Land), breaking the rock left of 4-1 with a Hammer opens a Toad House holding a Tanooki Suit.
  • A hidden Toad House on the Fire Brothers’ branch holds a Frog Suit.

Hammer Bro map battles

Hammer Brother NES sprite
WorldEncounters & rewards
1 · Grass LandOne Hammer Brother: Starman
2 · Desert LandTwo Boomerang Brothers: Hammer and Music Box. Two hidden Fire Brothers: the third Warp Whistle
3 · Water LandTwo Hammer Brother pairs on flooding water tiles: Hammer and Starman
4 · Giant LandThree Sledge Brothers: Starman, Jugem’s Cloud and P-Wing
5 · Sky LandTwo ground pairs: P-Wing and Starman. Sky pair: Music Box
6 · Ice LandThree pairs on ice: Hammer, Starman and Jugem’s Cloud
7 · Pipe LandNone: two Piranha Plant courses guard the map instead
8 · Dark LandNone: Hand Trap spaces can pull Mario into short courses

A Music Box puts roaming Bros to sleep. In Worlds 1, 3, 5 and 6 one can turn into the Treasure Ship.

Princess Toadstool’s letters

Princess Toadstool’s World 1 letter in SMB3
The World 1 letter.
After clearingItem enclosed
World 1P-Wing
World 2Jugem’s Cloud
World 3Music Box
World 4P-Wing
World 5Jugem’s Cloud
World 6P-Wing
World 7None: Bowser sends a gloating letter instead

More tricks

  • Three matching goal cards pay 2, 3 or 5 lives; a mixed set pays 1. Card table.
  • When the inventory is full, a newly collected item overwrites the 28th slot.
  • After the ending on NES, pressing a button restarts the game with the inventory packed with 28 P-Wings.
  • Two Warp Whistles from World 1 reach World 8. Whistle guide.
Sources & picture credits

Guide text is original retrogameindex writing. Maps, screenshots, sprites and artwork © Nintendo; local copies archived from Super Mario Wiki file pages (listed on the image gallery).