Super Mario Bros. 3 World 1: Grass Land
World 1 introduces the habits that carry the rest of the adventure: use open ground to build speed, check the sky for bonus routes, and approach fortress hazards with controlled jumps. Six numbered courses lead around one fortress to Larry’s airship.
- Levels
- 8 (6 courses, 1 fortress, 1 airship)
- Boss
- Larry Koopa
- Theme
- Runway, flight and two hidden whistles
- Prev / next
- — · W2

Map at a glance
- Hammer Bro battles
- One Hammer Brother: Starman
- White Toad House
- Finish 1-4 with 44 coins: P-Wing.
- Treasure Ship
- Can replace a Hammer Brother here. How to summon it
- Warp Whistle
- Two here: 1-3 and the fortress. Full whistle guide
- Princess’s letter
- P-Wing
All 8 World 1 levels
1-1PlainsGrass Land’s opener introduces flight: grab the Super Leaf amid semisolid platforms, Goombas and a Venus Fire Trap.Foes: Goomba, Para-Goomba, Koopa Troopa, Venus Fire TrapFly up from the flat stretch to clouds with a 1-Up; farther on, the tall pipe’s top hides a coin room.Power-up: Super Leaf
1-2HillsRolling slopes where sideways pipes keep spitting out Goombas and Venus Fire Traps guard the pits.Foes: Goomba, Para-Goomba, Venus Fire TrapA P Switch turns coins into bricks to reach a floating pipe’s coin room; a hidden 1-Up sits above it.Power-up: Super Leaf
1-3PlainsWide plains patrolled by Boomerang Brothers, with brick walls you smash open by kicking Koopa shells.Foes: Boomerang Brother, Koopa Troopa, Para-Goomba, GoombaCrouch on the white block near the end to drop behind the scenery, then run past the goal for a Warp Whistle.Power-up: Super Leaf
1-4AutoscrollThe series’ first autoscroller: leap between lifts that start falling the instant you land, over a bottomless drop.Foes: Koopa Troopa, Koopa Paratroopa, Boomerang BrotherCollect at least 44 coins to make a White Mushroom House holding a P-Wing appear on the map.Power-up: Super Leaf
1-FortressFortress · Boss: Boom BoomA starter fortress of lava gaps with leaping Podoboos, spinning Roto-Discs and a spiked ceiling that slowly lowers.Foes: Podoboo, Roto-Disc, Dry BonesWith a full Power Meter, fly up through the ceiling near a door and head right to a Warp Whistle room.Power-up: Super Leaf
1-5UndergroundA pale cave of slopes and water pools, with Buzzy Beetles sliding down at you and Piranha Plants in pipes.Foes: Buzzy Beetle, Piranha Plant, Koopa TroopaThe path leading above ground hides a Magic Note Block that bounces you up to Coin Heaven and a 1-Up.Power-up: Fire FlowerRoute & preparation
- Route: Clear 1-1 and 1-2, then choose whether to visit 1-3 for its secret or head toward the fortress. A normal fortress victory opens the locked shortcut near the start.
- Bring: Keep a Super Leaf for the fortress’s hidden ceiling route. For a first complete playthrough, spend time learning how much runway the P-Meter needs instead of using a rare P-Wing here.
- Don’t miss: Both World 1 whistles can be collected before leaving Grass Land. Collecting them is optional: keep playing normally if you want to see all eight kingdoms.
Boss: Larry Koopa
FAQ
How many levels are in World 1 of Super Mario Bros. 3?
8 on the map: 6 numbered courses, 1 fortress and airship.
Who is the boss of World 1?
Larry Koopa. Larry fires wand shots and retreats into a moving shell after a stomp. Wait until he comes out before aiming the next jump.
What is the main secret in Grass Land?
Both World 1 whistles can be collected before leaving Grass Land. Collecting them is optional: keep playing normally if you want to see all eight kingdoms.
Sources & picture credits
- Grass Land (Super Mario Wiki)
- World 1-1
- World 1-2
- World 1-3
- World 1-4
- World 1-Fortress
- World 1-5
- World 1-6
- World 1-Airship
Guide text is original retrogameindex writing. Maps, screenshots, sprites and artwork © Nintendo; local copies archived from Super Mario Wiki file pages (listed on the image gallery).



