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POKÉMON BLACK 2 / WHITE 2 / POKÉDEX

Golduck in Pokémon Black 2 and White 2: locations, stats and moves

Find Golduck’s Black 2/White 2 locations, Generation V Water typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Golduck is Unova #029 and National #55. Its Black 2/White 2 typing is Water. These figures describe its standard Generation V form on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the standard Generation V form; gender, seasonal or alternate battle forms may look different.

Golduck
Golduck: standard Generation V form, Unova #029.
Golduck Generation V base stats
StatBase value
HP80
Attack82
Defense78
Sp. Atk95
Sp. Def80
Speed85
Total500
02

Where to obtain it in Black 2 and White 2

Check the version, area and encounter method before travelling. A gift, trade, Hidden Grotto or stationary interaction is different from ordinary grass. Level ranges combine matching recorded slots under the same condition.

The following records use only Black 2 and White 2. Seasons and special requirements remain separate. Postgame areas require the appropriate story access; these records do not imply every location is open on a fresh save.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Golduck recorded Black 2 and White 2 encounters
Location / areaVersionMethodLevelCondition
Village BridgeBlack 2Dark grass40–42No special condition recorded
Village BridgeBlack 2Grass / cave walking36–38No special condition recorded
Village BridgeWhite 2Dark grass40–42No special condition recorded
Village BridgeWhite 2Grass / cave walking36–38No special condition recorded
Route 11Black 2Dark grass40No special condition recorded
Route 11Black 2Grass / cave walking36No special condition recorded
Route 11White 2Dark grass40No special condition recorded
Route 11White 2Grass / cave walking36No special condition recorded
Route 14Black 2Dark grass37–39No special condition recorded
Route 14Black 2Grass / cave walking34–35No special condition recorded
Route 14White 2Dark grass38–39No special condition recorded
Route 14White 2Grass / cave walking34–35No special condition recorded
Abundant ShrineBlack 2Dark grass38No special condition recorded
Abundant ShrineBlack 2Grass / cave walking34No special condition recorded
Abundant ShrineWhite 2Dark grass38No special condition recorded
Abundant ShrineWhite 2Grass / cave walking34No special condition recorded
Seaside Cave 1FBlack 2Grass / cave walking34–36No special condition recorded
Seaside Cave 1FWhite 2Grass / cave walking34–36No special condition recorded
Seaside Cave B1FBlack 2Grass / cave walking40No special condition recorded
Seaside Cave B1FWhite 2Grass / cave walking40No special condition recorded
Nature PreserveBlack 2Dark grass65No special condition recorded
Nature PreserveBlack 2Grass / cave walking57No special condition recorded
Nature PreserveWhite 2Dark grass65No special condition recorded
Nature PreserveWhite 2Grass / cave walking57No special condition recorded
Route 22Black 2Dark grass45No special condition recorded
Route 22Black 2Grass / cave walking40No special condition recorded
Route 22White 2Dark grass45No special condition recorded
Route 22White 2Grass / cave walking40No special condition recorded
Route 23Black 2Dark grass55No special condition recorded
Route 23Black 2Grass / cave walking50No special condition recorded
Route 23White 2Dark grass55No special condition recorded
Route 23White 2Grass / cave walking50No special condition recorded
Route 23 Hidden GrottoBlack 2Hidden Grotto50–54Hidden Ability Specimen; Later encounters require the grotto’s contents to regenerate; Cannot be shiny
Route 23 Hidden GrottoWhite 2Hidden Grotto50–54Hidden Ability Specimen; Later encounters require the grotto’s contents to regenerate; Cannot be shiny
Abundant Shrine Hidden Grotto ShrineBlack 2Hidden Grotto35–39Hidden Ability Specimen; Later encounters require the grotto’s contents to regenerate; Cannot be shiny
Abundant Shrine Hidden Grotto ShrineWhite 2Hidden Grotto35–39Hidden Ability Specimen; Later encounters require the grotto’s contents to regenerate; Cannot be shiny
03

Evolution family and Generation V requirements

Golduck regional evolution family
FromIntoBlack 2 / White 2 method
PsyduckGolduckLevel 33

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Golduck Generation V ability slots
AbilitySlot / availability
DampRegular ability slot 1
Cloud NineRegular ability slot 2
Swift SwimHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Golduck breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Water 1 / Field
Base hatch cycles20
Experience growthMedium Fast
Base capture rate75 / 255 (not a percentage chance)
EV yield when defeatedSpecial Attack +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Golduck sequel level-up learnset
LevelMove
1 / starting moveAqua Jet
1 / starting moveScratch
1 / starting moveTail Whip
1 / starting moveWater Gun
1 / starting moveWater Sport
4Tail Whip
8Water Gun
11Disable
15Confusion
18Water Pulse
22Fury Swipes
25Screech
29Zen Headbutt
32Aqua Tail
38Soak
43Psych Up
49Amnesia
54Hydro Pump
60Wonder Room

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Golduck sequel compatible machines
MachineMoveTypeCategory
TM01Hone ClawsDarkStatus
TM03PsyshockPsychicSpecial
TM04Calm MindPsychicStatus
TM06ToxicPoisonStatus
TM07HailIceStatus
TM10Hidden PowerNormalSpecial
TM13Ice BeamIceSpecial
TM14BlizzardIceSpecial
TM15Hyper BeamNormalSpecial
TM16Light ScreenPsychicStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM19TelekinesisPsychicStatus
TM21FrustrationNormalPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM29PsychicPsychicSpecial
TM31Brick BreakFightingPhysical
TM32Double TeamNormalStatus
TM40Aerial AceFlyingPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM47Low SweepFightingPhysical
TM48RoundNormalSpecial
TM52Focus BlastFightingSpecial
TM55ScaldWaterSpecial
TM56FlingDarkPhysical
TM65Shadow ClawGhostPhysical
TM68Giga ImpactNormalPhysical
TM70FlashNormalStatus
TM77Psych UpNormalStatus
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
HM03SurfWaterSpecial
HM04StrengthNormalPhysical
HM05WaterfallWaterPhysical
HM06DiveWaterPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Aqua Tail, Ice Punch, Icy Wind, Iron Tail, Low Kick, Role Play, Signal Beam, Sleep Talk, Snore, Wonder Room, Worry Seed, Zen Headbutt.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Golduck in the illustrated regional Pokédex.

FIELD NOTE

Use Golduck’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References