Command & Conquer 3: Tiberium Wars adventure archiveCommand & Conquer 3: Tiberium WarsGUIDES
Command & Conquer 3: Tiberium Wars / Units & counters

Command & Conquer 3: Tiberium Wars GDI, Nod and Scrin unit counters

Build complementary roles instead of relying on one expensive unit.

Edition covered

Original Tiberium Wars, excluding Kane's Wrath subfactions and units. Exact costs and combat balance depend on the installed patch; guides focus on shared systems.

6 items · one picture per entry · open a picture for full size.

Units & counters

APC in Command & Conquer 3: Tiberium Wars
Faction: GDI

APC

Primary planning role: Infantry support and transport.

Reference

Venom in Command & Conquer 3: Tiberium Wars
Faction: Nod

Venom

Primary planning role: Air support against suitable targets.

Reference

Quick notes

  • Read weapon roles. Rifle infantry and anti-infantry vehicles deal with troops; rockets and anti-armor weapons threaten vehicles.
  • Protect specialist damage. Artillery and long-range units work best behind a fighting screen.
  • Use faction tools together. GDI has direct armored options, Nod combines mobility and stealth tools, and Scrin uses alien support and air power.
  • Repair and preserve veterans. Experienced units become more valuable as they survive.

Read weapon roles

Shared role reference
RoleGood targetSupport needed
Anti-infantryFoot soldiersProtection from heavy armor
Anti-vehicleTanks and other armorScreen against infantry
Anti-airAircraftGround protection
ArtilleryStructures and distant positionsScouting and a front line
Scout or detectorHidden movement and targetsAvoid direct heavy combat
References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
EA original manual scanstatic.wikia.nocookie.net