Command & Conquer 3: Tiberium Wars / Units & counters
Command & Conquer 3: Tiberium Wars GDI, Nod and Scrin unit counters
Build complementary roles instead of relying on one expensive unit.
Edition covered
Original Tiberium Wars, excluding Kane's Wrath subfactions and units. Exact costs and combat balance depend on the installed patch; guides focus on shared systems.
6 items · one picture per entry · open a picture for full size.
Units & counters
Quick notes
- Read weapon roles. Rifle infantry and anti-infantry vehicles deal with troops; rockets and anti-armor weapons threaten vehicles.
- Protect specialist damage. Artillery and long-range units work best behind a fighting screen.
- Use faction tools together. GDI has direct armored options, Nod combines mobility and stealth tools, and Scrin uses alien support and air power.
- Repair and preserve veterans. Experienced units become more valuable as they survive.
Read weapon roles
| Role | Good target | Support needed |
|---|---|---|
| Anti-infantry | Foot soldiers | Protection from heavy armor |
| Anti-vehicle | Tanks and other armor | Screen against infantry |
| Anti-air | Aircraft | Ground protection |
| Artillery | Structures and distant positions | Scouting and a front line |
| Scout or detector | Hidden movement and targets | Avoid direct heavy combat |
References
| Reference | Website |
|---|---|
| Publisher game and edition listing | store.steampowered.com |
| EA original manual scan | static.wikia.nocookie.net |






