Command & Conquer 3: Tiberium Wars adventure archiveCommand & Conquer 3: Tiberium WarsGUIDES
Command & Conquer 3: Tiberium Wars / Build order

Command & Conquer 3: Tiberium Wars beginner build order, power and Tiberium

Create a functioning economy before investing in advanced technology.

Edition covered

Original Tiberium Wars, excluding Kane's Wrath subfactions and units. Exact costs and combat balance depend on the installed patch; guides focus on shared systems.

Build the economy loop

Publisher-labeled overview of GDI base buildings and support structures.
Publisher-labeled overview of GDI base buildings and support structures.

A Refinery provides a Harvester that gathers Tiberium and returns it for credits. Put the refinery near a usable field, keep the route clear and replace lost harvesters before an idle factory consumes the remaining reserve.

Opening systems
SystemFunctionFirst check
Construction YardBuild access and structuresProtect the core of the base
Power Plant or ReactorPower supplyKeep output above demand
RefineryHarvesting and credit conversionPlace near Tiberium
Production buildingCreates fighting unitsUse the correct queue for the threat

Plan power before new structures

Low power disables radar, affects defenses and slows production. Watch the power meter as the base grows and restore generation before adding another expensive structure that deepens the shortage.

Economy failures
SymptomInspectResponse
Credits stop risingHarvester route and refineryReplace or redirect the worker
Production slowsPower and available creditsRestore the missing resource
Units queue but never finishIncome and spendingPause nonessential purchases
Harvesters travel too farRemaining Tiberium fieldsExpand to a safer nearby field

Scout while producing

A basic scout can reveal whether the opponent is expanding, building aircraft or preparing vehicles. Use the information to choose counters while keeping the production queue working.

Expand before the starting field empties

A saturated first field eventually becomes a weak income source. Scout the next field, establish build access and protect the new refinery before moving harvesters into an exposed route.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
EA original manual scanstatic.wikia.nocookie.net