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Assassin's Creed / Investigations and targets

Assassin's Creed Investigations and targets: city assignment reference

Find the nine principal targets and the investigation loop that opens their assassinations.

Edition covered

Original 2007 campaign, with 2008 PC Director’s Cut publisher pictures. Director’s Cut adds investigation variants; later Assassin’s Creed games are outside this reference.

Investigate before asking permission

Altaïr balances above a crowded market with a timed objective on the HUD.
Altaïr balances above a crowded market with a timed objective on the HUD.

Each city assignment begins at its Assassin bureau. Synchronize viewpoints to expose local activities, complete enough investigations to satisfy the assignment, then return to the bureau for the feather and permission to strike.

Investigation activities
ActivityActionUseful preparation
EavesdroppingSit on the marked bench and listenApproach without drawing guard attention
PickpocketingListen, follow the subject and take the itemAvoid bumping into the subject
InterrogationFollow the speaker to a quieter place and fightDo not begin in the middle of the crowd
Informer taskComplete the stated timed assignmentPlan the return to the informer

Match the target to the city

Damascus, Acre and Jerusalem each contain three principal targets. The table groups them by city rather than pretending that every assignment must be tackled in a single fixed order within its memory block.

Principal assassination assignments
City or finaleTargetsReference note
DamascusTamir; Abu’l Nuqoud; Jubair al HakimAssignments span different districts and memory blocks
AcreGarnier de Naplouse; William of Montferrat; SibrandWatch the target area for restricted approaches
JerusalemTalal; Majd Addin; Robert de Sablé assignmentRobert’s assignment leads beyond the first encounter
Masyaf finaleAl MualimConcludes the original campaign after the nine-target investigation

Read the information you earned

Investigation rewards can describe guard routes, entrances and escape opportunities. Reopen the memory information before entering a target area; the investigation has tactical value beyond filling the minimum requirement.

Return after the assassination

Killing the target begins an escape, not the end of the assignment. Leave the immediate search, become anonymous and return to the city bureau to report the completed memory.

Useful tip

Killing the target begins an escape, not the end of the assignment.

References
Guide references
ReferenceWebsite
Assassin's Creed publisher listingstore.steampowered.com
Official PC Director’s Cut manualstore.steampowered.com