Assassin's Creed Investigations and targets: city assignment reference
Find the nine principal targets and the investigation loop that opens their assassinations.
Edition covered
Original 2007 campaign, with 2008 PC Director’s Cut publisher pictures. Director’s Cut adds investigation variants; later Assassin’s Creed games are outside this reference.
Investigate before asking permission

Each city assignment begins at its Assassin bureau. Synchronize viewpoints to expose local activities, complete enough investigations to satisfy the assignment, then return to the bureau for the feather and permission to strike.
| Activity | Action | Useful preparation |
|---|---|---|
| Eavesdropping | Sit on the marked bench and listen | Approach without drawing guard attention |
| Pickpocketing | Listen, follow the subject and take the item | Avoid bumping into the subject |
| Interrogation | Follow the speaker to a quieter place and fight | Do not begin in the middle of the crowd |
| Informer task | Complete the stated timed assignment | Plan the return to the informer |
Match the target to the city
Damascus, Acre and Jerusalem each contain three principal targets. The table groups them by city rather than pretending that every assignment must be tackled in a single fixed order within its memory block.
| City or finale | Targets | Reference note |
|---|---|---|
| Damascus | Tamir; Abu’l Nuqoud; Jubair al Hakim | Assignments span different districts and memory blocks |
| Acre | Garnier de Naplouse; William of Montferrat; Sibrand | Watch the target area for restricted approaches |
| Jerusalem | Talal; Majd Addin; Robert de Sablé assignment | Robert’s assignment leads beyond the first encounter |
| Masyaf finale | Al Mualim | Concludes the original campaign after the nine-target investigation |
Read the information you earned
Investigation rewards can describe guard routes, entrances and escape opportunities. Reopen the memory information before entering a target area; the investigation has tactical value beyond filling the minimum requirement.
Return after the assassination
Killing the target begins an escape, not the end of the assignment. Leave the immediate search, become anonymous and return to the city bureau to report the completed memory.
Killing the target begins an escape, not the end of the assignment.
References
| Reference | Website |
|---|---|
| Assassin's Creed publisher listing | store.steampowered.com |
| Official PC Director’s Cut manual | store.steampowered.com |
