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Assassin's Creed / Weapons and combat

Assassin's Creed Weapons and combat: hidden blade, sword and knives

Compare the original game’s weapon roles and the combat abilities restored through the story.

Edition covered

Original 2007 campaign, with 2008 PC Director’s Cut publisher pictures. Director’s Cut adds investigation variants; later Assassin’s Creed games are outside this reference.

4 items · one picture per entry · open a picture for full size.

Weapons and combat

Fists in Assassin's Creed
Interrogation and non-bladed fighting

Fists

Limitation: Not a substitute for armed combat against a group.

Reference

Quick notes

  • Choose a weapon for the approach. The hidden blade serves close assassinations, the sword supports open duels and throwing knives remove distant threats.
  • Wait for restored abilities. Altaïr loses rank and equipment near the beginning of the story.
  • Counter after reading the attack. Defensive combat becomes much safer once counter attacks are available.
  • Refill knives deliberately. Throwing knives are finite.

Wait for restored abilities

Combat decisions
SituationUseful responseWatch for
Single approaching guardDefend and counter when unlockedAttacking too early
Guard on a roofThrowing knife or careful approachLimited knife supply
Crowded target areaHidden-blade approachCivilian interference
Outnumbered after a killEscape across roofsFighting every guard prolongs the pursuit
Useful tip

Throwing knives are finite.

References
Guide references
ReferenceWebsite
Assassin's Creed publisher listingstore.steampowered.com
Official PC Director’s Cut manualstore.steampowered.com