Assassin's Creed / Weapons and combat
Assassin's Creed Weapons and combat: hidden blade, sword and knives
Compare the original game’s weapon roles and the combat abilities restored through the story.
Edition covered
Original 2007 campaign, with 2008 PC Director’s Cut publisher pictures. Director’s Cut adds investigation variants; later Assassin’s Creed games are outside this reference.
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Weapons and combat


Close combat plus ranged throwing
Short blade and knives
Limitation: Thrown knives consume ammunition.

Quick notes
- Choose a weapon for the approach. The hidden blade serves close assassinations, the sword supports open duels and throwing knives remove distant threats.
- Wait for restored abilities. Altaïr loses rank and equipment near the beginning of the story.
- Counter after reading the attack. Defensive combat becomes much safer once counter attacks are available.
- Refill knives deliberately. Throwing knives are finite.
Wait for restored abilities
| Situation | Useful response | Watch for |
|---|---|---|
| Single approaching guard | Defend and counter when unlocked | Attacking too early |
| Guard on a roof | Throwing knife or careful approach | Limited knife supply |
| Crowded target area | Hidden-blade approach | Civilian interference |
| Outnumbered after a kill | Escape across roofs | Fighting every guard prolongs the pursuit |
Useful tip
Throwing knives are finite.
References
| Reference | Website |
|---|---|
| Assassin's Creed publisher listing | store.steampowered.com |
| Official PC Director’s Cut manual | store.steampowered.com |

