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SUPER MARIO WORLD / MOVEMENT

Controls and cape flight

The original SNES buttons for running, jumping and getting Cape Mario airborne.

Edition covered

Original SNES game and its emulated releases. Controls use SNES button labels. Super Mario Advance 2 differences are outside this guide.

01

Learn the basic inputs

Hold Y to run. B jumps, while A performs a spin jump. SELECT releases the reserve item. These are SNES labels; check the mapping on a different controller.

02

Take off with the cape

As Cape Mario, run until Mario reaches full speed and extends his arms, then press B to launch.

03

Practise with space to spare

Our suggested drill is to practise the run-up and take-off separately on a clear stretch. Once you can launch consistently, experiment with steering and landing before trying to bypass a difficult section.

FIELD NOTE

Use the SNES control layout as your reference. The Game Boy Advance adaptation has different controls and is outside this guide.