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Super Mario World / Ghost enemies

Boos

Boos character artwork
Ghost enemies · Ghost Houses

Boos populate the game’s Ghost Houses and other haunted areas. Their behaviour turns facing direction and movement timing into a puzzle.

  • Story: Ghost Houses mix these enemies with misleading doors and alternate exits. Defeating enemies is often less important than understanding the room’s route.
  • In the game: Use Mario’s facing direction to manage ordinary Boos, but observe circles and other variants separately. Do not assume every ghost can be jumped on or controlled by the same response.

Story spoilers.

Super Mario World · Super Nintendo · 1990 · Original SNES game and its emulated releases. Controls use SNES button labels. Super Mario Advance 2 differences are outside this guide. · Picture: Boos: Super Mario World original-era artwork.

From the game

Boo
Boo
Boo, hiding
Boo, hiding
The Big Boo
The Big Boo
Eerie
Eerie
Fishin’ Boo
Fishin’ Boo

Pictures drawn from the Super Mario World (SNES) game data: sprites are assembled from their tiles the way the game draws them, in the palette of a level they appear in; blocks, coins and berries are built from their 16×16 level-tile definitions with the animated tiles in place; maps show the overworld’s terrain layer (the level tiles and paths on its other layer are not in the asset export). Animation timing is approximate.

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References