Super Mario World Enemies & Bosses
Every regular enemy in Super Mario World, from Koopa Troopas to Fishin’ Boos, with the levels it is placed in, and the bosses: the seven Koopalings, Reznor, the Big Boo and Bowser. The sprites are drawn from the game’s graphics the way its own sprite routines put them together, and the level lists come from the sprite data of every level.
Bosses

Iggy Koopa
Stomp him to push him off his tilting platform into the lava; he throws bouncing fireballs.

Morton Koopa Jr.
Stomp him three times. He climbs the walls and ceiling and drops to the floor to shake it.

Lemmy Koopa
Stomp the real Lemmy three times as he and two dummies pop out of the pipes.

Ludwig von Koopa
Stomp him three times; he spits fireballs and spins in his shell.

Roy Koopa
Like Morton, but the room’s walls close in after each stomp.

Wendy O. Koopa
Like Lemmy: stomp the real Wendy three times among the dummies.

Larry Koopa
Like Iggy: push him into the lava from his tilting platform.

Reznor
Four fire-breathing triceratops on a rotating wheel. Hit each platform from below to knock its Reznor off.

Big Boo (boss)
Pick up the grey blocks and throw them at it three times.

Bowser
Bowser fights from his Koopa Clown Car and drops Mechakoopas: stomp one and throw it back at his head.
Koopas
Koopa Troopa
Comes in green, red, blue and yellow. Stomp one and it is knocked out of its shell as a Beach Koopa; the shell can be kicked, carried or fed to Yoshi.
Placed in Yoshi’s Island 1, Yoshi’s Island 2, Yoshi’s Island 3, Yoshi’s Island 4, Donut Plains 2, Green Switch Palace, Donut Plains 3, Donut Plains 4 and 24 more
Beach Koopa
A Koopa knocked out of its shell. It walks back into an empty shell to put it on; some kick shells or jump over them.
Placed in Yoshi’s Island 2, Green Switch Palace, Donut Plains 4, Red Switch Palace, Vanilla Dome 3, Butter Bridge 2, Forest of Illusion 4, Valley of Bowser 2 and 2 more

Koopa Paratroopa
Winged Koopas: green ones hop or fly across, red ones fly in a fixed path. Stomping takes their wings.
Placed in Yoshi’s Island 3, Donut Plains 1, Donut Secret 1, Donut Plains 3, Donut Plains 4, Donut Secret 2, Vanilla Dome 1, Vanilla Secret 1 and 19 more
Super Koopa
A caped Koopa that swoops through the air. The one whose cape flashes drops a Cape Feather when stomped.
Placed in Donut Plains 1, Butter Bridge 2
Climbing Koopa
Climbs the fences of the castles, in front of or behind the fence. Punch the fence to knock it off.
Placed in #1 Iggy’s Castle, #4 Ludwig’s Castle, Front Door
Magikoopa
Appears, waves its wand and fires magic that can turn blocks into enemies or coins.
Placed in #3 Lemmy’s Castle, #7 Larry’s Castle

Mechakoopa
A wind-up Koopa in Bowser’s castle. Stomp it and carry it; Bowser throws them in the final battle.
Placed in Front Door, Back Door
Dry Bones
A skeleton Koopa that falls apart when stomped and pulls itself together again. Some throw bones.
Placed in #2 Morton’s Castle, Vanilla Fortress, #3 Lemmy’s Castle, Chocolate Fortress, #6 Wendy’s Castle, Valley Fortress, #7 Larry’s Castle, Front Door
Bony Beetle
A skeleton Buzzy Beetle that raises spikes on its back from time to time.
Placed in Vanilla Fortress, #4 Ludwig’s Castle, Valley Fortress
Walkers and jumpers
Goomba
Round Goombas that flip over when stomped and can then be carried and thrown. (Later games call these Galoombas.)
Placed in Donut Plains 4, Forest of Illusion 1, Forest of Illusion 3

Para-Goomba
Goombas floating down under parachutes, and Goombas with wings that bounce along.
Placed in Donut Plains 4, Forest of Illusion 1, Chocolate Island 5, Funky

Buzzy Beetle
Its shell is fireproof. Common in the Vanilla Dome.
Placed in Donut Plains 2, Vanilla Dome 1, Vanilla Dome 2, Vanilla Dome 3, Chocolate Secret
Spiny
Spiked shell that cannot be stomped. Lakitus throw Spiny eggs.
Placed in Vanilla Secret 2, Blue Switch Palace, Chocolate Island 5, Star World 5
Spike Top
Crawls along floors, walls and ceilings; its spike hurts from above.
Placed in Donut Plains 2, Donut Secret 2, Vanilla Dome 1, Vanilla Dome 2, Vanilla Dome 3, Chocolate Secret, Valley of Bowser 4
Monty Mole
Bursts out of the ground or a wall and chases Mario.
Placed in Yoshi’s Island 2, Cookie Mountain
Rex
A tall purple dinosaur. The first stomp squashes it flat; a second one defeats it.
Placed in Yoshi’s Island 1, Awesome

Mega Mole
A big mole in sunglasses that Mario can ride.
Placed in Chocolate Island 4, Valley of Bowser 1, Valley of Bowser 2

Dino-Rhino
Chocolate Island’s big dinosaur. One stomp shrinks it into a Dino-Torch, which breathes fire.
Placed in Chocolate Island 1, Chocolate Island 2
Pokey
A cactus of stacked segments. Yoshi can eat it one segment at a time.
Placed in Yoshi’s Island 4, Groovy

Chargin’ Chuck
A football player who charges at Mario. Takes three stomps.
Placed in Yoshi’s Island 2, Vanilla Dome 2, Forest of Illusion 4, Chocolate Secret, Valley of Bowser 1

Clappin’ Chuck
Jumps and claps to catch Mario between his hands.
Placed in Yoshi’s Island 1, Chocolate Island 1, Chocolate Island 4, Chocolate Island 5, Tubular


Puntin’ Chuck
Kicks footballs that bounce across the ground.
Placed in Donut Plains 2, Vanilla Dome 1, Vanilla Secret 1, Chocolate Secret, Tubular


Other Chucks
Splittin’ Chuck splits into three, Bouncin’ Chuck bounces, and Whistlin’ Chuck’s whistle calls in Super Koopas or jumping fish.
Placed in Vanilla Dome 2, Vanilla Secret 2, Cookie Mountain, Forest of Illusion 2, Forest of Illusion 3, Front Door, Funky
Amazing Flyin’ Hammer Brother
Throws hammers from a pair of flying blocks. Knock it off from below.
Placed in Donut Plains 4, Forest of Illusion 1, Chocolate Secret, Gnarly, Mondo, Outrageous

Sumo Brother
Stomps the ground to send a lightning bolt down that sets the floor on fire.
Placed in Cookie Mountain, Funky

Lakitu
Throws Spiny eggs from its cloud (or rises from a pipe). Defeat it and Mario can ride the cloud.
Placed in Vanilla Secret 2, Forest of Illusion 4, Star World 3, Gnarly
Plants, cannons and hazards
Jumping Piranha Plant
Leaps out of its pipe and floats down; some spit fireballs. (The ending spells it “Pirhana”.)
Placed in Yoshi’s Island 1, Yoshi’s Island 2, Donut Plains 1, Donut Plains 4, Donut Secret 2, Vanilla Dome 1, Vanilla Dome 3, Vanilla Dome 4 and 10 more
Volcano Lotus
A flower that throws four sparks into the air.
Placed in Donut Plains 1, Tubular, Groovy
Bullet Bill
Fired by Bill Blasters, or from all directions by a generator.
Placed in Vanilla Dome 4, Cheese Bridge Area, Sunken Ghost Ship, Outrageous

Banzai Bill
A giant Bullet Bill. It can be stomped.
Placed in Yoshi’s Island 1, Valley of Bowser 3, Awesome
Thwomp
A stone block that slams down when Mario walks below it.
Placed in #2 Morton’s Castle, Vanilla Fortress, Chocolate Fortress, Front Door

Ball ’n’ Chain
A spiked ball on a chain that swings around its pivot.
Placed in #2 Morton’s Castle, Vanilla Fortress, #4 Ludwig’s Castle, #7 Larry’s Castle, Front Door

Bowser Statue
Breathes fire, or hops after Mario.
Placed in #5 Roy’s Castle, Chocolate Fortress, Front Door
Fuzzy
A black fuzz ball that runs along line guides.
Placed in Donut Plains 3, Chocolate Island 3, Way Cool
Lil Sparky
A spark that runs around blocks and walls in the castles.
Placed in #6 Wendy’s Castle, Front Door

Blargg
A lava monster that peers out of the lava, then lunges.
Placed in Vanilla Dome 1, Vanilla Dome 3, Chocolate Secret
Swooper
A bat that hangs from cave ceilings and swoops down.
Placed in Donut Plains 2, Vanilla Dome 1, Vanilla Dome 2, Valley of Bowser 2
In the water
Cheep Cheep
Fish that swim back and forth, or leap out of the water in groups.
Placed in Yoshi’s Island 4, Donut Secret 1, Vanilla Dome 2, Vanilla Dome 3, Forest of Illusion 2, Valley of Bowser 4, Awesome, Mondo
Blurp
A fish in goggles that swims at Mario.
Placed in Donut Secret 1, Soda Lake, Forest of Illusion 2, Forest of Illusion 4, Star World 2

Porcu-Puffer
A big spiked fish that follows Mario along the water’s surface.
Placed in Vanilla Secret 3, Cookie Mountain, Chocolate Island 1
Rip Van Fish
Sleeps until Mario swims close, then chases him.
Placed in Donut Secret 1, Forest of Illusion 2, Star World 2

Urchin
A big spiked sea urchin that moves back and forth or follows the walls.
Placed in Forest of Illusion 2
Dolphin
Leaps out of the water; Mario can ride them across.
Placed in Vanilla Secret 3, Chocolate Island 1
Ghosts
Boo
Chases Mario when he looks away and covers its face when he looks at it.
Placed in Donut Ghost House, Donut Secret House, Vanilla Ghost House, Forest Ghost House, Sunken Ghost Ship, Valley Ghost House
“Boo” Buddies
Boos in circles, streams and ceiling swarms.
Placed in Donut Ghost House, Donut Secret House, Vanilla Ghost House, Forest Ghost House, Choco-Ghost House, Sunken Ghost Ship, Valley Ghost House

The Big “Boo”
A giant Boo in the ghost houses. The boss version in the Donut Secret House must be hit with thrown blocks.
Placed in Donut Secret House, Vanilla Ghost House, Forest Ghost House
Eerie
A ghost that drifts across the screen, straight or in a wave.
Placed in Donut Secret House, Vanilla Ghost House, Forest Ghost House, Choco-Ghost House, Sunken Ghost Ship, Valley Ghost House
The ending’s cast
The credits introduce the enemies by name, screen by screen. In the game’s own spelling:
FISHIN'LAKITU · PARA-BOMB · PARA-GOOMBA · LAKITU · SPINY · WIGGLER · BOB-OMB · AMAZING FLYIN' · HAMMER BROTHER · SUPER KOOPA · CHARGIN' · CHUCK · JUMPING · PIRHANA PLANT · VOLCANO · LOTUS · SUMO BROTHER · MONTY MOLE · POKEY · BULLET BILL · REX · MEGA MOLE · BANZAI BILL · DINO-RHINO · DINO-TORCH · KOOPAS · SPIKE TOP · SWOOPERS · BUZZY BEETLE · BLARGG · BLURPS · URCHIN · PORCU-PUFFER · TORPEDO TED · RIP VAN FISH · "BOO" BUDDIES · FISHIN'BOO · THE BIG "BOO" · EERIES · LIL SPARKY · BONY BEETLE · DRY BONES · THWOMP · THWIMP · HOTHEAD · GRINDER · BALL'N'CHAIN · FISHBONE · REZNOR · MECHAKOOPAS · MORTON · KOOPA JR. · ROY · KOOPA · BOWSER · LEMMY · KOOPA · WENDY · O.KOOPA · IGGY · KOOPA · LARRY · KOOPA · LUDWIG · VON KOOPA
Sources & picture credits
- Super Mario Wiki: Super Mario World enemies (behaviour)
- SMWDisX disassembly (sprite numbers and graphics routines)
Pictures drawn from the Super Mario World (SNES) game data: sprites are assembled from their tiles the way the game draws them, in the palette of a level they appear in; blocks, coins and berries are built from their 16×16 level-tile definitions with the animated tiles in place; maps show the overworld’s terrain layer (the level tiles and paths on its other layer are not in the asset export). Animation timing is approximate. “Placed in” lists the levels whose sprite data (main area and sublevels) holds the enemy, directly or through a generator or cannon; enemies that other sprites create, such as Lakitu’s Spiny eggs, are not counted. Morton, Roy, Ludwig and Bowser in his Clown Car are Mode 7 pictures built from their graphics banks. Game content © Nintendo.

