Dinosaur Land adventure bookSuper Mario WorldGUIDES
SUPER MARIO WORLD / COLLECTIBLES

Collectibles and completion

Optional discoveries, useful collections and completion goals in Super Mario World.

Story and late-game spoilers.

Edition covered

Original SNES game and its emulated releases. Controls use SNES button labels. Super Mario Advance 2 differences are outside this guide.

3 items · one picture per entry · open a picture for full size.

Item directory

Key — Super Mario World

Secret exits

The 96-exit goal counts exits, not simply levels entered. Some courses contain a second route to the goal, so mark normal and secret exits separately.

Dragon Coin SNES sprite

Dragon Coins

Dragon Coins are optional course pickups. The original SNES game does not use the same persistent all-coin completion tracking as Super Mario Advance 2.

Yellow Switch Palace — Super Mario World

Switch Palaces

Activating Switch Palaces fills in their coloured blocks across the world. These unlocks affect later routes and make useful landmarks in a completion plan.

Quick notes

  • An exit log should describe the route. For each two-exit course, record the normal goal and the key/keyhole or other secret route separately.
  • Dragon Coins are a different challenge. Dragon Coins invite exploration within courses, but do not replace the 96-exit objective.
References