Dinosaur Land adventure bookSuper Mario WorldGUIDES
SUPER MARIO WORLD / COLLECTIBLES

96-exit completion and Star World

Find missing exits without confusing levels, Dragon Coins and alternate goals.

Edition covered

Original SNES game and its emulated releases. Controls use SNES button labels. Super Mario Advance 2 differences are outside this guide.

01

Count exits rather than stages

Dragon Coin SNES sprite
Dragon Coin SNES sprite.

The original game’s completion total is 96 exits. Some stages have both a normal and secret exit, so clearing every visible stage once is not enough. Dragon Coins are a separate collectible and do not substitute for a missed exit on this counter.

02

Use map colours as a clue

Keyhole SNES sprite
Keyhole SNES sprite.

Red-dot stages indicate multiple exits, while Ghost Houses also deserve investigation. A secret exit often uses a key and keyhole, though alternate goals exist too. Inspect unusual pipes, upper routes and places where a cape or switch block changes access.

03

Audit Star World carefully

Key SNES sprite
Key SNES sprite.

Star World’s key exits open onward connections, but the normal exits also count toward completion. It is easy to use the key route through a stage and never collect its ordinary goal. Keep two checkboxes per Star World stage instead of assuming an opened map path proves both are done.

04

Look for overlapping paths

In the Forest of Illusion and other branching areas, two exits can lead toward an already visible path. The map may therefore look complete even when an exit is missing. Record the method used to finish a level, not only whether its dot is accessible.

05

Clean up in small batches

Choose one region, compare its possible exits and revisit only uncertain entries. Save at an available save opportunity after making progress. Do not apply the Game Boy Advance remake’s additional completion features to the original SNES checklist.

All 24 secret exits

LevelWorldNotes
Donut Plains 1Donut PlainsThe key leads to Donut Secret 1; a flashing Super Koopa drops a Cape Feather.
Donut Plains 2Donut PlainsUnderground; the secret exit leads to the Green Switch Palace.
Donut Ghost HouseDonut PlainsFly up to the secret exit to reach the Top Secret Area.
Donut Secret 1Donut PlainsUnderwater; the key leads to the Donut Secret House.
Donut Secret HouseDonut PlainsBig Boo; its secret exit opens a Star Road.
Vanilla Dome 1Vanilla DomeThe secret exit leads to Vanilla Secret 1.
Vanilla Dome 2Vanilla DomeUnderwater; the secret exit leads to the Red Switch Palace.
Vanilla Secret 1Vanilla DomeIts secret exit opens a Star Road.
Cheese Bridge AreaTwin BridgesThe secret exit leads to Soda Lake.
Forest of Illusion 1Forest of IllusionWigglers; the key leads to the Forest Ghost House.
Forest of Illusion 2Forest of IllusionUnderwater; the key leads to the Blue Switch Palace.
Forest of Illusion 3Forest of IllusionThe secret exit leads to #5 Roy’s Castle.
Forest of Illusion 4Forest of IllusionLakitus; the secret exit leads to the Forest Secret Area.
Forest Ghost HouseForest of Illusion
Chocolate Island 2Chocolate IslandIts rooms depend on the timer and coins; one leads to the Chocolate Secret.
Chocolate Island 3Chocolate IslandThe secret exit leads to the Chocolate Fortress.
Valley of Bowser 2Valley of BowserThe secret exit leads to the Valley Fortress.
Valley Ghost HouseValley of BowserIts secret exit leads to #7 Larry’s Castle.
Valley of Bowser 4Valley of BowserThe key opens the last Star Road.
Star World 1Star WorldA spin-jump through turn blocks.
Star World 2Star WorldUnderwater.
Star World 3Star World
Star World 4Star World
Star World 5Star WorldIts secret exit opens the Special Zone.

Worlds and levels

References