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SUPER MARIO WORLD / ITEMS & ABILITIES

Items, power-ups and useful objects

Explore 45 illustrated entries with original SNES sprites, effects, locations and practical tips.

Edition covered

Original SNES game and its emulated releases. Controls use SNES button labels. Super Mario Advance 2 differences are outside this guide.

01

Find an item

Power-ups, extra lives, Yoshi treats, carryable items and useful objects from the original Super Nintendo game. Locations give examples and acquisition methods, rather than every placement in every course.

45 items

02

Power-ups

Cape Feather SNES sprite

Cape Feather

Power-ups
What it does
Grants a cape attack, slow falling and flight after a running takeoff.
Where to find it
Stomp flashing-cape Super Koopas in Donut Plains 1; use Top Secret Area or activated green ! Blocks for more.
Playing tip
Build running speed with Y, jump with B, then practise steering and slowing your descent.
Fire Flower SNES sprite

Fire Flower

Power-ups
What it does
Grants Fire Mario: press Y or X to throw bouncing fireballs. Many defeated enemies become coins.
Where to find it
Found in item blocks when already powered up. Top Secret Area offers a repeatable supply.
Playing tip
A spin jump sends fireballs to either side. Some enemies resist fire.
P-Balloon SNES sprite

P-Balloon

Power-ups
What it does
Inflates Mario for a short floating section. Steer around obstacles and collect another balloon before the effect ends.
Where to find it
Appears in Donut Secret 1, Donut Secret 2, Forest of Illusion 1 and Tubular.
Playing tip
This is the original floating behaviour, not the faster Mario Maker 2 version.
Super Mushroom SNES sprite

Super Mushroom

Power-ups
What it does
Turns Small Mario into Super Mario. A powered-up Mario can break turn blocks with a spin jump.
Where to find it
Hit item blocks throughout Dinosaur Land, including Yoshi’s Island 1. Yellow ! Blocks also provide one after the Yellow Switch Palace is cleared.
Playing tip
Taking damage in the SNES game returns even Fire or Cape Mario to Small Mario.
Super Star SNES sprite

Super Star

Power-ups
What it does
Briefly protects against most enemy contact. Defeat enemies in a chain to build up extra-life rewards.
Where to find it
Look inside designated item blocks and roulette blocks.
Playing tip
Pits, lava, crushing and the timer remain dangerous.
03

Coins & extra lives

1-Up Mushroom SNES sprite

1-Up Mushroom

Coins & extra lives
What it does
Adds one life immediately.
Where to find it
Find hidden blocks, complete bonus challenges, or hit the Yoshi block in Top Secret Area while already riding Yoshi.
3-Up Moon SNES sprite

3-Up Moon

Coins & extra lives
What it does
Adds three lives. These rare pickups are usually tucked away high above the main route.
Where to find it
For an early example, return to Yoshi’s Island 1 with a cape and explore above the normal path.
Bonus Coin SNES sprite

Bonus Coin

Coins & extra lives
What it does
Catch all ten coins dropped by a Yoshi Cloud to earn its 1-Up Mushroom reward.
Where to find it
Have Yoshi eat two pink berries in the same course to produce a cloud.
Coin SNES sprite

Coin

Coins & extra lives
What it does
Every 100 coins awards an extra life. Coins can also outline routes and hidden spaces.
Where to find it
Collect loose coins, hit coin blocks or defeat suitable enemies with fireballs.
Dragon Coin SNES sprite

Dragon Coin

Coins & extra lives
What it does
Collect five in one course for an extra life; additional ones in that run can also award lives.
Where to find it
Large Yoshi-marked coins are scattered around many courses, including hidden and bonus areas.
Playing tip
The original SNES game has no permanent Dragon Coin completion checklist.
Gray Coin SNES sprite

Gray Coin

Coins & extra lives
What it does
A temporary reward created by a gray P-Switch. Collect a chain quickly to reach extra-life rewards.
Where to find it
Press a gray P-Switch to transform eligible enemies, then collect them before the music ends.
04

Yoshi & berries

Green Berry SNES sprite

Green Berry

Yoshi & berries
What it does
Adds 20 seconds to the course timer when Yoshi eats it.
Where to find it
Found in the Special Zone course Funky.
Playing tip
Eat these while moving through the course to extend the short starting timer.
Pink Berry SNES sprite

Pink Berry

Yoshi & berries
What it does
Two eaten in one course produce a Yoshi Cloud with a coin-catching challenge.
Where to find it
Look for pink berries on bushes in outdoor courses.
Red Berry SNES sprite

Red Berry

Yoshi & berries
What it does
Have Yoshi eat ten in one course to produce a Super Mushroom. Each berry also adds a coin.
Where to find it
Found on bushes in outdoor courses; Yoshi’s House has a convenient group.
Yoshi Cloud SNES sprite

Yoshi Cloud

Yoshi & berries
What it does
Drops ten Bonus Coins; catching all ten earns a 1-Up Mushroom.
Where to find it
Hatches from the egg Yoshi produces after eating two pink berries.
Yoshi Egg SNES sprite

Yoshi Egg

Yoshi & berries
What it does
Hatches a Yoshi. A regular Yoshi block awards a 1-Up instead if Yoshi is already with you.
Where to find it
Hit the Yoshi block in Yoshi’s Island 2 or the middle block in Top Secret Area. Coloured baby Yoshis appear in Star World.
Yoshi’s Wings SNES sprite

Yoshi’s Wings

Yoshi & berries
What it does
While riding Yoshi, collect the wings to enter a sky bonus area. Yoshi becomes blue.
Where to find it
Look for the wings in Cheese Bridge Area, Valley of Bowser 2 and Way Cool.
Playing tip
Blue Yoshi can fly while holding any shell in his mouth.
05

Carryable items

Blue P-Switch SNES sprite

Blue P-Switch

Carryable items
What it does
Temporarily swaps coins and brown blocks and reveals certain hidden doors or blocks.
Where to find it
Find one placed in a course or inside a block, then carry it to the puzzle before stepping on it.
Playing tip
Use the special music as your countdown. Plan the route before pressing it.
Blue Shell SNES sprite

Blue Shell

Carryable items
What it does
Lets any Yoshi fly while it remains in his mouth. Mario can also carry or kick it.
Where to find it
Stomp a Koopa Troopa of the matching colour to knock it out of its shell.
Playing tip
Yoshi eventually swallows a held shell, ending its temporary effects.
Buzzy Shell SNES sprite

Buzzy Shell

Carryable items
What it does
A stomped Buzzy Beetle can be used as a kickable or carryable shell. Fireballs do not defeat it.
Where to find it
Stomp a Buzzy Beetle in cave courses such as Donut Plains 2.
Playing tip
Kick it through enemies or carry it to a block you want to hit.
Grab Block SNES sprite

Grab Block

Carryable items
What it does
A blue block Mario can lift and throw to hit enemies or blocks. It disappears shortly after being picked up.
Where to find it
Lift one from stacks of blue blocks, such as those in Donut Secret 1.
Playing tip
Do not carry it too long: it flashes before disappearing.
Gray P-Switch SNES sprite

Gray P-Switch

Carryable items
What it does
Temporarily changes eligible enemies into gray coins.
Where to find it
Find gray switches in designated courses; their silver colour distinguishes them from blue P-Switches.
Playing tip
Position yourself to collect the coin chain before activating it.
Green Shell SNES sprite

Green Shell

Carryable items
What it does
Can be kicked, carried or thrown. Green Yoshi spits it back out as a shell.
Where to find it
Stomp a Koopa Troopa of the matching colour to knock it out of its shell.
Playing tip
Yoshi eventually swallows a held shell, ending its temporary effects.
Key SNES sprite

Key

Carryable items
What it does
Carry the key to its matching keyhole to complete a secret exit.
Where to find it
Found near hidden routes in courses such as Donut Plains 1 and Donut Secret 1.
Playing tip
Hold Y or X while touching it to pick it up; keep holding to carry it.
Red Shell SNES sprite

Red Shell

Carryable items
What it does
Can be carried or kicked; Yoshi spits it as three fireballs.
Where to find it
Stomp a Koopa Troopa of the matching colour to knock it out of its shell.
Playing tip
Yoshi eventually swallows a held shell, ending its temporary effects.
Springboard SNES sprite

Springboard

Carryable items
What it does
Launches Mario higher when the jump is timed as the spring rebounds. Can be carried to a better position.
Where to find it
Found beside high ledges and secret routes; move one beneath the ledge you need to reach.
Playing tip
Carry with Y or X, release while holding Down to set it down.
Yellow Shell SNES sprite

Yellow Shell

Carryable items
What it does
Gives Yoshi a damaging ground impact when he lands while holding it in his mouth.
Where to find it
Stomp a Koopa Troopa of the matching colour to knock it out of its shell.
Playing tip
Yoshi eventually swallows a held shell, ending its temporary effects.
06

Blocks & switches

Blue ! Block SNES sprite

Blue ! Block

Blocks & switches
What it does
Creates solid footing; contains no power-up. Solid blocks can fill gaps and protect routes.
Where to find it
Complete the Blue Switch Palace to turn matching dotted outlines into solid blocks throughout the game.
Bonus Block SNES sprite

Bonus Block

Blocks & switches
What it does
Gives a 1-Up if at least 30 coins were collected in the current course; otherwise gives one coin.
Where to find it
Look for the block marked with a green star, often near the end of a course.
Playing tip
The requirement is course coins, not simply the current HUD coin total.
Flying Question Block SNES sprite

Flying Question Block

Blocks & switches
What it does
A winged item block that moves until struck; then it becomes stationary.
Where to find it
Watch for moving blocks above the main route, including in early Yoshi’s Island courses.
Green ! Block SNES sprite

Green ! Block

Blocks & switches
What it does
Contains a Cape Feather. Solid blocks can fill gaps and protect routes.
Where to find it
Complete the Green Switch Palace to turn matching dotted outlines into solid blocks throughout the game.
Note Block SNES sprite

Note Block

Blocks & switches
What it does
Bounces Mario upward. Press jump at the rebound for extra height; some contain items.
Where to find it
Found along bouncy routes and bonus areas; land on top to use one.
ON/OFF Switch SNES sprite

ON/OFF Switch

Blocks & switches
What it does
Changes a local mechanism, such as a tracked platform’s direction or a moving ceiling.
Where to find it
Hit the switch from below; examples appear in #4 Ludwig’s Castle and track-platform courses.
Playing tip
It controls the level’s mechanism rather than a global set of coloured blocks.
Palace Switch SNES sprite

Palace Switch

Blocks & switches
What it does
Permanently activates ! Blocks of its colour across Dinosaur Land.
Where to find it
Reach the giant switch inside each Switch Palace. The Yellow Switch Palace is accessible from Yoshi’s Island 1.
Playing tip
There are four palaces: yellow, green, red and blue.
Question Block SNES sprite

Question Block

Blocks & switches
What it does
Releases its assigned coin, item, Yoshi or other reward when struck.
Where to find it
Hit from below, use a thrown shell, or strike suitable blocks with the cape.
Playing tip
Some blocks are invisible until hit. Contents may depend on Mario’s current form.
Red ! Block SNES sprite

Red ! Block

Blocks & switches
What it does
Creates solid footing; contains no power-up. Solid blocks can fill gaps and protect routes.
Where to find it
Complete the Red Switch Palace to turn matching dotted outlines into solid blocks throughout the game.
Roulette Block SNES sprite

Roulette Block

Blocks & switches
What it does
Cycles through several item types; the released item continues changing until collected.
Where to find it
Find the cycling item block in Forest of Illusion 1.
Playing tip
Watch the moving reward and time contact for the power-up you want.
Turn Block SNES sprite

Turn Block

Blocks & switches
What it does
Spins briefly when hit so Mario can pass through. Powered-up Mario can break ordinary ones with a spin jump.
Where to find it
Common in caves and secret passages; hit from below, use the cape or spin jump from above.
Yellow ! Block SNES sprite

Yellow ! Block

Blocks & switches
What it does
Contains a Super Mushroom. Solid blocks can fill gaps and protect routes.
Where to find it
Complete the Yellow Switch Palace to turn matching dotted outlines into solid blocks throughout the game.
07

Routes & goals

Beanstalk SNES sprite

Beanstalk

Routes & goals
What it does
Grows a climbable route to a higher area, often a bonus room or secret path.
Where to find it
Hit a block containing a vine, then press Up against the stalk to climb.
Playing tip
Dismount Yoshi first.
Blue Door SNES sprite

Blue Door

Routes & goals
What it does
A temporary door revealed by an active blue P-Switch.
Where to find it
Press the local P-Switch in ghost-house puzzles and enter the revealed door before time expires.
Goal Tape SNES sprite

Goal Tape

Routes & goals
What it does
Finishes a normal course. Touching the moving tape earns Bonus Stars; 100 stars starts a bonus game.
Where to find it
At the large goal posts near a course’s normal exit.
Playing tip
Aim higher on the tape for a larger Bonus Star award.
Keyhole SNES sprite

Keyhole

Routes & goals
What it does
Completes a secret exit when Mario brings the course’s key into contact with it.
Where to find it
Search off the main path, such as the upper-right route in Donut Plains 1.
Magic Ball SNES sprite

Magic Ball

Routes & goals
What it does
Ends the Sunken Ghost Ship course when touched.
Where to find it
Descend to the final part of Sunken Ghost Ship and collect the green question-mark orb.
Midway Tape SNES sprite

Midway Tape

Routes & goals
What it does
Sets the course checkpoint and turns Small Mario into Super Mario.
Where to find it
Pass through the smaller striped gate partway through a course.
Playing tip
The checkpoint helps after losing a life; it is not a permanent save point.
08

Your reserve item

The box at the top of the screen holds one spare power-up. Press Select to drop it when needed. Taking damage also releases a stored item, so move underneath it and catch it. Stars, balloons, keys and switches do not work as reserve power-ups.

09

A reliable restock spot

Find the secret exit in Donut Ghost House using cape flight to unlock Top Secret Area. Its five blocks provide mushrooms or stronger power-ups and Yoshi; revisit whenever you need supplies.

010

Carrying and throwing

Hold Y or X beside a carryable object to pick it up. Release to throw; hold Up while releasing for an upward throw, or Down for a gentle drop. Springs, keys and switches can be moved into position before use.

011

Yoshi and shell colours

A shell’s colour can give any Yoshi a temporary ability: red produces fireballs, blue grants flight, and yellow creates a ground impact. Coloured Yoshis also apply their own colour ability to shells they hold. These effects end when the shell is spat out or swallowed.

FIELD NOTE

Search by name, effect or location. Try “cape”, “extra life”, “Yoshi”, “secret exit” or “Donut”.