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Super Mario World / Ground-impact shell specialist

Yellow Yoshi

Yellow Yoshi, walking, from its sprite in Super Mario World
Ground-impact shell specialist · Star World

Yellow Yoshi adds a landing-related effect while holding a shell. The variant is part of the game’s combination of Yoshi colour and shell colour mechanics.

  • Story: The optional Star World route provides access to baby Yoshis that can grow into coloured mounts. Learning their abilities can support later course exploration.
  • In the game: While a shell is held, landings create a damaging ground effect. Keep the held-shell condition in mind rather than expecting the effect after the shell has been swallowed.

Story spoilers.

Super Mario World · Super Nintendo · 1990 · Original SNES game and its emulated releases. Controls use SNES button labels. Super Mario Advance 2 differences are outside this guide. · Picture: Yellow Yoshi’s sprite from the game.

From the game

Yellow Yoshi
Yellow Yoshi
A yellow shell: a ground stomp
A yellow shell: a ground stomp

Pictures drawn from the Super Mario World (SNES) game data: sprites are assembled from their tiles the way the game draws them, in the palette of a level they appear in; blocks, coins and berries are built from their 16×16 level-tile definitions with the animated tiles in place; maps show the overworld’s terrain layer (the level tiles and paths on its other layer are not in the asset export). Animation timing is approximate.

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References