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Super Mario World Wiki & Guide

Super Mario walkingGreen Yoshi walkingSuper Luigi jumping

Mario and Luigi’s holiday in Dinosaur Land turns into a rescue when Bowser and the seven Koopalings kidnap Princess Toadstool. This wiki covers all nine areas and their 96 exits, every enemy and boss and where it appears, the power-ups and Yoshi, with sprites, poses and maps drawn from the game’s own graphics.

Released
1990
System
Super Nintendo
Director
Takashi Tezuka
Exits
96

Start with the worlds →

Explore the wiki

The worlds of Dinosaur Land

All the levels, world by world · World route and Switch Palaces

Mario and Luigi

Luigi is the second player, taking turns with Mario on the map. Power-ups and forms

Yoshi

Yoshi and shell colours

Bosses

The seven Koopalings

Reznor, Big Boo and Bowser

How to beat each boss

Creatures of Dinosaur Land

Every enemy, with the levels it appears in

Power-ups and items

Every power-up and useful object

In the game’s words

Welcome! This is Dinosaur Land. In this strange land we find that Princess Toadstool is missing again! Looks like Bowser is at it again!
The opening message box
The red dot areas on the map have two different exits. If you have the time and skill, be sure to look for them.
A message block in Yoshi’s Island
There are five entrances to the Star World in Dinosaur Land. Find them all and you can travel between many different places.
A message block in the Star World

More of the game’s own text

Quick tips

  • Hold Y to run: at full speed the cape lets Mario take off, and a running jump goes further.
  • Press A for a spin jump. Super Mario can break some blocks with it and bounce safely off tougher enemies.
  • The reserve box at the top of the screen keeps a spare power-up; press Select to drop it.
  • Press L or R to slide the screen and look ahead.
  • Red dots on the map mark levels with two exits; keys and keyholes, or a second goal, lead to the other one.
  • In a level you have already cleared, press Start and then Select to go back to the map.

Controls and cape flight · World route

Did you know?

  • There are 96 exits: 72 levels have one goal and 24 have a second, secret exit.
  • The game’s own text calls the princess Princess Toadstool, as the opening message box shows: “In this strange land we find that Princess Toadstool is missing again! Looks like Bowser is at it again!”
  • The ending’s cast of enemies spells the Jumping Piranha Plant “PIRHANA PLANT”.
  • Morton, Roy and Ludwig are not drawn as sprites: like Bowser in his Clown Car, they are pictures on the SNES’s Mode 7 background layer, made from their graphics when the battle starts.
  • Yoshi’s head and body are copied into video memory from a separate graphics bank as he moves, so a single pair of sprite tiles covers all of his poses.
  • It was one of the two Super Famicom launch games in Japan, with F-Zero, and became the best-selling game on the system (20.61 million copies).

More trivia

FAQ

When did Super Mario World come out?

On 21 November 1990 in Japan, 23 August 1991 in North America and 11 April 1992 in Europe, for the Super Nintendo.

How many exits are there in Super Mario World?

96: 72 levels with one goal each and 24 secret exits. All 24 secret exits.

How do you get the cape?

Take a Cape Feather. The first one is dropped by the flashing Super Koopa in Donut Plains 1, and Top Secret Area gives a supply of power-ups.

How do you reach the Star World?

Through the five Star Roads, opened by the secret exits of the Donut Secret House, Vanilla Secret 1 and Valley of Bowser 4, and by beating Soda Lake and the Forest Fortress. Star World.

What is the Special Zone?

Eight hard bonus levels reached through the secret exit of Star World 5. Beating them changes the colours of the map. Special Zone.

Where can I play Super Mario World today?

It was re-released as Super Mario Advance 2 on the Game Boy Advance (2001), on the Wii (2006–07), Wii U (2013) and New Nintendo 3DS (2016) Virtual Console, on the Super NES Classic Edition (2017), and for Nintendo Switch Online members since 2019.

Sources & picture credits

Pictures drawn from the Super Mario World (SNES) game data: sprites are assembled from their tiles the way the game draws them, in the palette of a level they appear in; blocks, coins and berries are built from their 16×16 level-tile definitions with the animated tiles in place; maps show the overworld’s terrain layer (the level tiles and paths on its other layer are not in the asset export). Animation timing is approximate. The box art was already on this wiki. Game content © Nintendo.