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Stoutland in Pokémon Black and White: locations, stats and moves

Find Stoutland’s original Black and White encounter records, Generation V Normal typing, base stats, abilities, evolution family and level-up moves.

Edition covered

Original Black and White; their sequels have different routes and encounter availability.

01

Generation V identity and base stats

Stoutland is Unova #014 and National #508. Its original Black and White typing is Normal. These figures describe the standard form in the original Nintendo DS games.

The illustration uses a standard Generation V sprite; colour, gender or seasonal forms can differ in the cartridge.

Stoutland
Stoutland: standard Generation V sprite, Unova #014.
Stoutland Generation V base stats
StatBase value
HP85
Attack100
Defense90
Sp. Atk45
Sp. Def90
Speed80
Total490
02

Where to obtain it in Black and White

Check the version and method columns before travelling. An encounter listed as a gift or stationary interaction does not mean Stoutland appears in ordinary grass. Level ranges combine matching slots within the same recorded condition.

The following records are filtered to Black and White. The table preserves separate seasons and special conditions. These are documented locations, not a promise that every encounter is available at the start of the story.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Stoutland recorded Black and White encounters
Location / areaVersionMethodLevelCondition
Cold StorageBlackShaking grass23No condition recorded
Cold StorageWhiteShaking grass23No condition recorded
P2 LaboratoryBlackShaking grass31No condition recorded
P2 LaboratoryWhiteShaking grass31No condition recorded
Route 10BlackShaking grass36No condition recorded
Route 10WhiteShaking grass36No condition recorded
Route 10 Victory Road GateBlackShaking grass36No condition recorded
Route 10 Victory Road GateWhiteShaking grass36No condition recorded
03

Evolution family and original requirements

Stoutland evolution family
FromIntoOriginal method
LillipupHerdierLevel 16
HerdierStoutlandLevel 32

Friendship evolution uses the original Generation V threshold. Trades require a compatible second game and system; trading an Everstone holder prevents the evolution.

Full evolution guide and stone locations

04

Abilities and breeding reference

Stoutland ability slots
AbilitySlot / availability
IntimidateRegular ability
Sand RushRegular ability
ScrappyHidden slot; historical availability must be checked

A Hidden Ability in the data is not proof of an obtainable original-game specimen. Some Hidden Abilities were never released in Generation V; the starter Contrary/Reckless/Shell Armor slots and Litwick-line Shadow Tag cannot be treated as ordinary Black/White catches.

Stoutland breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Field
Base hatch cycles15
Experience growthMedium Slow
Base capture rate45 / 255 (not a percentage chance)
EV yield when defeatedAttack +3

The No Eggs / Undiscovered group cannot produce Eggs. An Egg move must be inherited through an eligible parent in these original games; it is not automatically learned by every caught specimen.

Original breeding, EV, IV and nature rules

05

Original Black and White level-up moves

Stoutland Black and White level-up learnset
LevelMove
1 / starting moveBite
1 / starting moveFire Fang
1 / starting moveIce Fang
1 / starting moveLeer
1 / starting moveOdor Sleuth
1 / starting moveTackle
1 / starting moveThunder Fang
5Odor Sleuth
8Bite
12Helping Hand
15Take Down
20Work Up
24Crunch
29Roar
36Retaliate
42Reversal
51Last Resort
59Giga Impact

Level 1 entries are starting or reminder moves, not a guarantee that a later caught specimen already knows all of them. Evolution timing can change which moves are learned before the evolved form takes over. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Stoutland original compatible machines
MachineMoveTypeCategory
TM05RoarNormalStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM15Hyper BeamNormalSpecial
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM24ThunderboltElectricSpecial
TM25ThunderElectricSpecial
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM39Rock TombRockPhysical
TM40Aerial AceFlyingPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM66PaybackDarkPhysical
TM67RetaliateNormalPhysical
TM68Giga ImpactNormalPhysical
TM73Thunder WaveElectricStatus
TM83Work UpNormalStatus
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM93Wild ChargeElectricPhysical
TM94Rock SmashFightingPhysical
TM95SnarlDarkSpecial
HM03SurfWaterSpecial
HM04StrengthNormalPhysical

Compatibility is filtered to the original Black/White version group. TM95 appears only as compatibility data: its Lock Capsule was never officially distributed. HMs must be removed by the Move Deleter.

All original TM/HM locations, power, accuracy and PP

07

Egg moves and related species

No original Black/White Egg moves are recorded for this standard species.

Return to Stoutland in the illustrated regional Pokédex.

FIELD NOTE

Use the exact Black or White method and condition before hunting Stoutland. Event prerequisites and evolution-only species need a different collection plan from ordinary wild encounters.

References