Herdier in Pokémon Black and White: locations, stats and moves
Find Herdier’s original Black and White encounter records, Generation V Normal typing, base stats, abilities, evolution family and level-up moves.
Original Black and White; their sequels have different routes and encounter availability.
Generation V identity and base stats
Herdier is Unova #013 and National #507. Its original Black and White typing is Normal. These figures describe the standard form in the original Nintendo DS games.
The illustration uses a standard Generation V sprite; colour, gender or seasonal forms can differ in the cartridge.

| Stat | Base value |
|---|---|
| HP | 65 |
| Attack | 80 |
| Defense | 65 |
| Sp. Atk | 35 |
| Sp. Def | 65 |
| Speed | 60 |
| Total | 370 |
Where to obtain it in Black and White
Check the version and method columns before travelling. An encounter listed as a gift or stationary interaction does not mean Herdier appears in ordinary grass. Level ranges combine matching slots within the same recorded condition.
The following records are filtered to Black and White. The table preserves separate seasons and special conditions. These are documented locations, not a promise that every encounter is available at the start of the story.
Encounter methods · Legendary and event requirements · Gifts, fossils and trades
| Location / area | Version | Method | Level | Condition |
|---|---|---|---|---|
| Cold Storage | Black | Grass / cave walking | 21–23 | No condition recorded |
| Cold Storage | Black | Dark Grass | 25–27 | No condition recorded |
| Cold Storage | White | Grass / cave walking | 21–23 | No condition recorded |
| Cold Storage | White | Dark Grass | 25–27 | No condition recorded |
| P2 Laboratory | Black | Grass / cave walking | 28–31 | No condition recorded |
| P2 Laboratory | White | Grass / cave walking | 28–31 | No condition recorded |
| Route 1 | Black | Dark Grass | 32–34 | No condition recorded |
| Route 1 | White | Dark Grass | 32–34 | No condition recorded |
| Route 10 | Black | Grass / cave walking | 33–34 | No condition recorded |
| Route 10 | Black | Dark Grass | 38–39 | No condition recorded |
| Route 10 | White | Grass / cave walking | 33–34 | No condition recorded |
| Route 10 | White | Dark Grass | 38–39 | No condition recorded |
| Route 10 Victory Road Gate | Black | Grass / cave walking | 33–34 | No condition recorded |
| Route 10 Victory Road Gate | Black | Dark Grass | 38–39 | No condition recorded |
| Route 10 Victory Road Gate | White | Grass / cave walking | 33–34 | No condition recorded |
| Route 10 Victory Road Gate | White | Dark Grass | 38–39 | No condition recorded |
Evolution family and original requirements
| From | Into | Original method |
|---|---|---|
| Lillipup | Herdier | Level 16 |
| Herdier | Stoutland | Level 32 |
Friendship evolution uses the original Generation V threshold. Trades require a compatible second game and system; trading an Everstone holder prevents the evolution.
Abilities and breeding reference
| Ability | Slot / availability |
|---|---|
| Intimidate | Regular ability |
| Sand Rush | Regular ability |
| Scrappy | Hidden slot; historical availability must be checked |
A Hidden Ability in the data is not proof of an obtainable original-game specimen. Some Hidden Abilities were never released in Generation V; the starter Contrary/Reckless/Shell Armor slots and Litwick-line Shadow Tag cannot be treated as ordinary Black/White catches.
| Property | Value |
|---|---|
| Gender ratio | 50% female / 50% male |
| Egg group(s) | Field |
| Base hatch cycles | 15 |
| Experience growth | Medium Slow |
| Base capture rate | 120 / 255 (not a percentage chance) |
| EV yield when defeated | Attack +2 |
The No Eggs / Undiscovered group cannot produce Eggs. An Egg move must be inherited through an eligible parent in these original games; it is not automatically learned by every caught specimen.
Original Black and White level-up moves
| Level | Move |
|---|---|
| 1 / starting move | Bite |
| 1 / starting move | Leer |
| 1 / starting move | Odor Sleuth |
| 1 / starting move | Tackle |
| 5 | Odor Sleuth |
| 8 | Bite |
| 12 | Helping Hand |
| 15 | Take Down |
| 20 | Work Up |
| 24 | Crunch |
| 29 | Roar |
| 33 | Retaliate |
| 38 | Reversal |
| 42 | Last Resort |
| 47 | Giga Impact |
Level 1 entries are starting or reminder moves, not a guarantee that a later caught specimen already knows all of them. Evolution timing can change which moves are learned before the evolved form takes over. The Move Reminder charges a Heart Scale.
Compatible TMs and HMs
| Machine | Move | Type | Category |
|---|---|---|---|
| TM05 | Roar | Normal | Status |
| TM06 | Toxic | Poison | Status |
| TM10 | Hidden Power | Normal | Special |
| TM11 | Sunny Day | Fire | Status |
| TM17 | Protect | Normal | Status |
| TM18 | Rain Dance | Water | Status |
| TM21 | Frustration | Normal | Physical |
| TM24 | Thunderbolt | Electric | Special |
| TM27 | Return | Normal | Physical |
| TM28 | Dig | Ground | Physical |
| TM30 | Shadow Ball | Ghost | Special |
| TM32 | Double Team | Normal | Status |
| TM39 | Rock Tomb | Rock | Physical |
| TM40 | Aerial Ace | Flying | Physical |
| TM42 | Facade | Normal | Physical |
| TM44 | Rest | Psychic | Status |
| TM45 | Attract | Normal | Status |
| TM48 | Round | Normal | Special |
| TM66 | Payback | Dark | Physical |
| TM67 | Retaliate | Normal | Physical |
| TM68 | Giga Impact | Normal | Physical |
| TM73 | Thunder Wave | Electric | Status |
| TM83 | Work Up | Normal | Status |
| TM87 | Swagger | Normal | Status |
| TM90 | Substitute | Normal | Status |
| TM93 | Wild Charge | Electric | Physical |
| TM94 | Rock Smash | Fighting | Physical |
| TM95 | Snarl | Dark | Special |
| HM03 | Surf | Water | Special |
| HM04 | Strength | Normal | Physical |
Compatibility is filtered to the original Black/White version group. TM95 appears only as compatibility data: its Lock Capsule was never officially distributed. HMs must be removed by the Move Deleter.
Egg moves and related species
No original Black/White Egg moves are recorded for this standard species.
Use the exact Black or White method and condition before hunting Herdier. Event prerequisites and evolution-only species need a different collection plan from ordinary wild encounters.
