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Herdier in Pokémon Black and White: locations, stats and moves

Find Herdier’s original Black and White encounter records, Generation V Normal typing, base stats, abilities, evolution family and level-up moves.

Edition covered

Original Black and White; their sequels have different routes and encounter availability.

01

Generation V identity and base stats

Herdier is Unova #013 and National #507. Its original Black and White typing is Normal. These figures describe the standard form in the original Nintendo DS games.

The illustration uses a standard Generation V sprite; colour, gender or seasonal forms can differ in the cartridge.

Herdier
Herdier: standard Generation V sprite, Unova #013.
Herdier Generation V base stats
StatBase value
HP65
Attack80
Defense65
Sp. Atk35
Sp. Def65
Speed60
Total370
02

Where to obtain it in Black and White

Check the version and method columns before travelling. An encounter listed as a gift or stationary interaction does not mean Herdier appears in ordinary grass. Level ranges combine matching slots within the same recorded condition.

The following records are filtered to Black and White. The table preserves separate seasons and special conditions. These are documented locations, not a promise that every encounter is available at the start of the story.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

Herdier recorded Black and White encounters
Location / areaVersionMethodLevelCondition
Cold StorageBlackGrass / cave walking21–23No condition recorded
Cold StorageBlackDark Grass25–27No condition recorded
Cold StorageWhiteGrass / cave walking21–23No condition recorded
Cold StorageWhiteDark Grass25–27No condition recorded
P2 LaboratoryBlackGrass / cave walking28–31No condition recorded
P2 LaboratoryWhiteGrass / cave walking28–31No condition recorded
Route 1BlackDark Grass32–34No condition recorded
Route 1WhiteDark Grass32–34No condition recorded
Route 10BlackGrass / cave walking33–34No condition recorded
Route 10BlackDark Grass38–39No condition recorded
Route 10WhiteGrass / cave walking33–34No condition recorded
Route 10WhiteDark Grass38–39No condition recorded
Route 10 Victory Road GateBlackGrass / cave walking33–34No condition recorded
Route 10 Victory Road GateBlackDark Grass38–39No condition recorded
Route 10 Victory Road GateWhiteGrass / cave walking33–34No condition recorded
Route 10 Victory Road GateWhiteDark Grass38–39No condition recorded
03

Evolution family and original requirements

Herdier evolution family
FromIntoOriginal method
LillipupHerdierLevel 16
HerdierStoutlandLevel 32

Friendship evolution uses the original Generation V threshold. Trades require a compatible second game and system; trading an Everstone holder prevents the evolution.

Full evolution guide and stone locations

04

Abilities and breeding reference

Herdier ability slots
AbilitySlot / availability
IntimidateRegular ability
Sand RushRegular ability
ScrappyHidden slot; historical availability must be checked

A Hidden Ability in the data is not proof of an obtainable original-game specimen. Some Hidden Abilities were never released in Generation V; the starter Contrary/Reckless/Shell Armor slots and Litwick-line Shadow Tag cannot be treated as ordinary Black/White catches.

Herdier breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Field
Base hatch cycles15
Experience growthMedium Slow
Base capture rate120 / 255 (not a percentage chance)
EV yield when defeatedAttack +2

The No Eggs / Undiscovered group cannot produce Eggs. An Egg move must be inherited through an eligible parent in these original games; it is not automatically learned by every caught specimen.

Original breeding, EV, IV and nature rules

05

Original Black and White level-up moves

Herdier Black and White level-up learnset
LevelMove
1 / starting moveBite
1 / starting moveLeer
1 / starting moveOdor Sleuth
1 / starting moveTackle
5Odor Sleuth
8Bite
12Helping Hand
15Take Down
20Work Up
24Crunch
29Roar
33Retaliate
38Reversal
42Last Resort
47Giga Impact

Level 1 entries are starting or reminder moves, not a guarantee that a later caught specimen already knows all of them. Evolution timing can change which moves are learned before the evolved form takes over. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Herdier original compatible machines
MachineMoveTypeCategory
TM05RoarNormalStatus
TM06ToxicPoisonStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM17ProtectNormalStatus
TM18Rain DanceWaterStatus
TM21FrustrationNormalPhysical
TM24ThunderboltElectricSpecial
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM30Shadow BallGhostSpecial
TM32Double TeamNormalStatus
TM39Rock TombRockPhysical
TM40Aerial AceFlyingPhysical
TM42FacadeNormalPhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM48RoundNormalSpecial
TM66PaybackDarkPhysical
TM67RetaliateNormalPhysical
TM68Giga ImpactNormalPhysical
TM73Thunder WaveElectricStatus
TM83Work UpNormalStatus
TM87SwaggerNormalStatus
TM90SubstituteNormalStatus
TM93Wild ChargeElectricPhysical
TM94Rock SmashFightingPhysical
TM95SnarlDarkSpecial
HM03SurfWaterSpecial
HM04StrengthNormalPhysical

Compatibility is filtered to the original Black/White version group. TM95 appears only as compatibility data: its Lock Capsule was never officially distributed. HMs must be removed by the Move Deleter.

All original TM/HM locations, power, accuracy and PP

07

Egg moves and related species

No original Black/White Egg moves are recorded for this standard species.

Return to Herdier in the illustrated regional Pokédex.

FIELD NOTE

Use the exact Black or White method and condition before hunting Herdier. Event prerequisites and evolution-only species need a different collection plan from ordinary wild encounters.

References