The Halberd and Milky Way Wishes
Adapt to timed chapters and collect permanent powers in space.
Original 1996 SNES game, also sold as Kirby's Fun Pak in PAL regions. The additional modes and altered unlock requirements of the Nintendo DS remake, Kirby Super Star Ultra, are outside this guide.
Respect the Halberd timer
Revenge of Meta Knight uses timed chapters and a running exchange of dialogue from the ship's crew. Read when the route is safe, but keep moving toward the next doorway and encounter. The Combo Cannon, Heavy Lobster and the ship's reactor each ask you to recognize a distinct vulnerable target. Learn the target before spending a limited-use power; a spectacular attack is wasted if it lands on the wrong part of the fight.
Build a permanent ability collection
Milky Way Wishes changes copying: ordinary ability enemies usually no longer give Kirby their power when swallowed. Search the planets for Copy Essences Deluxe instead. Once collected, a power becomes available for repeated selection from the ability menu. Treat a newly found essence as an exploration tool. An obstacle that was awkward without a power may become easy after you collect and select the right one.
Plan visits across the planets
The seven major planets can be tackled in your chosen order. Their bosses guard the stars you need, while side paths hide ability essences. Make a note of rooms you cannot comfortably solve yet and revisit them after your collection expands. The Nova sequence changes the action to the Starship before the final confrontation with Marx. Enter that finale with powers you already understand so you can focus on dodging unfamiliar attacks.
In Milky Way Wishes, search for the pedestal items instead of repeatedly swallowing the same ability enemy.
Picture details
Game artwork belongs to its respective rights holders.


