Pokémon Pinball Catch Em Mode and Encounter Areas
Turn GET lights into a catch and keep track of the original game's capture sequence.
Edition covered
Original 1999 Game Boy/Game Boy Color release with Red and Blue fields. The cartridge rumble feature uses its own battery; this guide does not substitute Ruby & Sapphire sequel rules.
Choose the field and area first

Red and Blue fields have different area pools. The current area controls which Pokémon can appear in Catch 'Em Mode, so remain in a useful area while seeking a particular missing entry.
| Question | Why it matters | Action |
|---|---|---|
| Which field? | Pools differ | Choose Red or Blue deliberately |
| Which area? | Controls eligible encounters | Stay while hunting a missing species |
| Already caught this run? | Enables evolution choice | Evolve before the run ends |
| Only seen in silhouette? | Not yet a completed catch | Finish the target-hit sequence |
Light the GET sequence
Send the ball through the far-right loop counterclockwise three times. With GET lit, enter Bellsprout on Red or Cloyster on Blue to begin a timed capture attempt; a slot reward can also activate the mode.
| Stage | Required action | Field reference |
|---|---|---|
| Prepare | Light GET with right-loop passes | Both fields |
| Activate | Enter the capture pocket | Bellsprout on Red; Cloyster on Blue |
| Reveal | Hit upper bumpers until the picture is complete | Voltorb on Red; Shellder on Blue |
| Capture | Hit the revealed target four times | Finish before the two-minute timer |
Reveal the Pokémon before aiming at it
Hit the upper bumpers to uncover every part of the silhouette. Once the full picture is revealed, redirect shots toward the Pokémon target in the middle of the field.
Finish the capture before time expires
The original capture sequence takes four hits on the revealed target, including the final catch. A registered species remains in the Pokédex, while the caught Pokémon in the current run supplies Evolution Mode choices.
References
| Reference | Website |
|---|---|
| Pinball field reference | www.serebii.net |
| Original Pinball mechanics | www.serebii.net |
| Original Catch Em rules | www.serebii.net |
