Pokémon Pinball Guide
1999 · PinballBox art

Game guides
| Guide | What you will find |
|---|---|
Catch Em Mode and Encounter Areas | Turn GET lights into a catch and keep track of the original game's capture sequence. |
Evolution Mode and Pokédex Entries | Evolve caught Pokémon by lighting EVO and collecting the required markers. |
Bonus Stages and Mewtwo | Compare each field's bonus challenges before the shared Mewtwo round. |
Scoring and Ball Savers | Build a long run around safe returns, ball upgrades and useful mode progress. |
Table Pokémon and Their Functions | Identify the Pokémon built into Red and Blue field mechanisms. |
At a glance
| Focus | What to know |
|---|---|
| Light GET to catch | Use the right loop and the field's capture pocket. |
| Light EVO to evolve | Choose a Pokémon caught during the current run. |
| Change areas deliberately | The current field and location determine encounters. |
Characters Character guide →
| Character | Role | At a glance |
|---|---|---|
| Bellsprout | Red-field capture pocket | Starts Catch 'Em Mode when GET is ready. |
| Cloyster | Blue-field capture pocket | Starts the Blue field's capture mode. |
| Pikachu | Ball saver | Can rescue a ball at the side when charged. |
| Ditto | Red-field evolution gate | Guards the entrance used for Evolution Mode. |
| Slowpoke | Blue-field evolution access | Connects the Blue field to Evolution Mode. |
| Mewtwo | Shared bonus boss | Appears after progressing through field-specific bonus stages. |
Quick answers
| Topic | Go straight to |
|---|---|
| Catch Em Mode and Encounter Areas | Choose the field and area first → |
Pictures All pictures →
References
| Reference | Website |
|---|---|
| Pokémon Pinball: game and edition overview | www.serebii.net |
Catch Em Mode and Encounter Areas
Evolution Mode and Pokédex Entries
Bonus Stages and Mewtwo