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Wargame: European Escalation / Recon & weapons

Wargame: European Escalation reconnaissance, line of sight and weapon stats

Diagnose why a unit cannot fire and compare weapons against the actual target.

Pictures for this guide

Edition covered

The 2012 European Escalation game and its original publisher PC pictures. Tables cover its Command Stars, deck and battlefield systems; AirLand Battle and Red Dragon rules and rosters are separate.

Visible ground is not visible enemies

A tank faces shell bursts and tracer fire across a field.
A tank faces shell bursts and tracer fire across a field.

The camera can inspect terrain throughout the map, but hostile units still need to be detected. Recon units have better optics for revealing small or concealed threats. A friendly spotter shares its information with the army.

Targeting messages
MessageMeaningPossible response
Invalid targetWeapon cannot engage that target categoryUse a suitable weapon
Out of rangeTarget is too distantReposition without losing support
No line of sightTerrain or objects block the shotChange the angle or position
InefficientPenetration is inadequate at the current shotSeek a better angle or appropriate weapon

Read the firing refusal

The targeting display distinguishes an invalid target, a target outside range, a blocked line of sight and insufficient penetration. These failures need different responses; repeatedly ordering an attack does not change the weapon or terrain.

Unit-sheet reference
StatWhat it describesDecision it helps
OpticsDetection qualityChoose and place reconnaissance
StabilizerAccuracy while movingStop when precision matters
HE powerEffect on infantry and soft targetsSelect anti-personnel fire
AP powerArmor penetrationCompare with the target and range
Armor by facingProtection on different sidesAvoid exposing a weak side

Separate HE from AP strength

HE values describe effectiveness against personnel and soft vehicles, while AP addresses armor. Armor also varies by facing. Compare the selected weapon and angle rather than treating the most expensive vehicle as effective against everything.

Do not apply one range rule to every weapon

Tank-gun penetration can improve as distance closes, but HEAT weapons do not gain that penetration bonus from closing. Moving can also reduce accuracy depending on stabilization. Inspect the weapon type before ordering an expensive rush.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Original publisher manualshared.fastly.steamstatic.com