Super Mario Bros.: The Lost Levels / Castles and survival
Super Mario Bros.: The Lost Levels Castles and survival: axes, fireballs and continues
Preserve lives without confusing remake conveniences with original rules.
Edition covered
Original 8-bit Japanese Super Mario Bros. 2 rules. Super Mario All-Stars changes bonus-world access and lives; Super Mario Bros. Deluxe omits the bonus worlds.
The axe ends a castle bridge encounter

Reaching it removes the bridge beneath Bowser. You do not always need to defeat him with fireballs first.
| Situation | Option | Risk |
|---|---|---|
| Bowser near the ground | Jump toward the axe when clear | Contact on landing |
| Fire Mario at range | Use fireballs | Incoming fire or hammers |
| Low ceiling | Short controlled jump | Head collision |
| Fire Bar corridor | Wait for the opening | Running into the rotation |
Fire Mario has an alternate solution
Fireballs can defeat Bowser or a disguised castle enemy, but keeping distance matters while avoiding incoming attacks.
| Event | Consequence | Response |
|---|---|---|
| 100 coins | Extra life | Collect safe coin routes |
| Small hero hit | Lose a life | Preserve power-ups when possible |
| Timer reaches zero | Lose a life | Avoid indefinite waiting |
| Ordinary Game Over | Continue option | Resume under original rules |
| World 9 failure | Special Game Over | No ordinary World 9 continue |
Failure consumes one life
Enemy contact while small, pits and timeout all restart the attempt from its applicable start point or checkpoint.
The original Game Over offers Continue
This differs from relying on the first game’s title-screen continue code. World 9’s special Game Over is an exception.
References
| Reference | Website |
|---|---|
| Nintendo original game information | www.nintendo.com |
| Edition-specific mechanics reference | www.mariowiki.com |
