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Super Mario Bros.: The Lost Levels / Castles and survival

Super Mario Bros.: The Lost Levels Castles and survival: axes, fireballs and continues

Preserve lives without confusing remake conveniences with original rules.

Edition covered

Original 8-bit Japanese Super Mario Bros. 2 rules. Super Mario All-Stars changes bonus-world access and lives; Super Mario Bros. Deluxe omits the bonus worlds.

The axe ends a castle bridge encounter

Mario faces Bowser and the bridge axe in World 7-4.
Mario faces Bowser and the bridge axe in World 7-4.

Reaching it removes the bridge beneath Bowser. You do not always need to defeat him with fireballs first.

Castle responses
SituationOptionRisk
Bowser near the groundJump toward the axe when clearContact on landing
Fire Mario at rangeUse fireballsIncoming fire or hammers
Low ceilingShort controlled jumpHead collision
Fire Bar corridorWait for the openingRunning into the rotation

Fire Mario has an alternate solution

Fireballs can defeat Bowser or a disguised castle enemy, but keeping distance matters while avoiding incoming attacks.

Life management
EventConsequenceResponse
100 coinsExtra lifeCollect safe coin routes
Small hero hitLose a lifePreserve power-ups when possible
Timer reaches zeroLose a lifeAvoid indefinite waiting
Ordinary Game OverContinue optionResume under original rules
World 9 failureSpecial Game OverNo ordinary World 9 continue

Failure consumes one life

Enemy contact while small, pits and timeout all restart the attempt from its applicable start point or checkpoint.

The original Game Over offers Continue

This differs from relying on the first game’s title-screen continue code. World 9’s special Game Over is an exception.

References
Guide references
ReferenceWebsite
Nintendo original game informationwww.nintendo.com
Edition-specific mechanics referencewww.mariowiki.com