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Super Mario Bros.: The Lost Levels / Worlds and warps

Super Mario Bros.: The Lost Levels Worlds and warps: World 9 and the eight-clear requirement

Separate the two bonus-world unlock systems.

Edition covered

Original 8-bit Japanese Super Mario Bros. 2 rules. Super Mario All-Stars changes bonus-world access and lives; Super Mario Bros. Deluxe omits the bonus worlds.

World 9 requires an unwarped clear

Mario stands on a pipe in a dark underground room.
Mario stands on a pipe in a dark underground room.

Complete all 32 standard levels without using a forward or backward Warp Zone. A shortcut invalidates that run’s requirement.

World groups
GroupAccessOriginal rule
Worlds 1–8Start the game32 standard levels
World 9Clear 1–8 with no Warp ZonesOne-life bonus loop
Worlds A–DEight main clearsHold A when pressing Start
Warp destinationsEnter a Warp Zone pipeMay move backward

World 9 grants one life in the original

It loops after completion until the player loses that life. The All-Stars remake handles the life reserve differently.

Unlock checklist
GoalAvoidVerify
World 9Any Warp ZoneAll standard levels completed
Worlds A–DUsing remake requirementsEight title-screen stars
Maintain current progressUnknown backward pipeDestination number
Compare an All-Stars guideAssuming identical rulesEdition before following instructions

Worlds A–D require eight main clears

The title-screen stars record clears. After earning eight, hold A and press Start to enter the extra worlds in the original version.

Backward warps can erase progress

Some Warp Zones send the hero to earlier worlds. Read the destination instead of assuming every pipe is a shortcut.

References
Guide references
ReferenceWebsite
Nintendo original game informationwww.nintendo.com
Edition-specific mechanics referencewww.mariowiki.com