Super Mario Bros.: The Lost Levels / Power-ups and Poison Mushrooms
Super Mario Bros.: The Lost Levels Power-ups and Poison Mushrooms: what helps and what hurts
Recognize harmful mushrooms before chasing a moving item.
Edition covered
Original 8-bit Japanese Super Mario Bros. 2 rules. Super Mario All-Stars changes bonus-world access and lives; Super Mario Bros. Deluxe omits the bonus worlds.
5 items · one picture per entry · open a picture for full size.
Power-ups and Poison Mushrooms
Quick notes
- Poison Mushrooms act like enemy contact. They shrink a powered-up hero or defeat a small one.
- Growth changes the available space. A Super Mushroom can make a low-ceiling jump harder by increasing the hero’s height.
- A Star can remove a needed bounce. Invincibility defeats an enemy on contact.
- Fire Flowers create safer distance. Use fireballs against vulnerable enemies, but remember that shell armor and some other threats resist them.
Growth changes the available space
| Situation | Check | Reason |
|---|---|---|
| Unknown mushroom | Shape and palette | Poison varies by area |
| Low castle ceiling | Jump clearance | Growth can block the arc |
| Enemy stepping stones | Need a bounce? | Invincibility may remove it |
| Long risky detour | Value versus danger | An item is not worth every life |
References
| Reference | Website |
|---|---|
| Nintendo original game information | www.nintendo.com |
| Edition-specific mechanics reference | www.mariowiki.com |





