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Super Mario Bros.: The Lost Levels / Power-ups and Poison Mushrooms

Super Mario Bros.: The Lost Levels Power-ups and Poison Mushrooms: what helps and what hurts

Recognize harmful mushrooms before chasing a moving item.

Edition covered

Original 8-bit Japanese Super Mario Bros. 2 rules. Super Mario All-Stars changes bonus-world access and lives; Super Mario Bros. Deluxe omits the bonus worlds.

5 items · one picture per entry · open a picture for full size.

Power-ups and Poison Mushrooms

Quick notes

  • Poison Mushrooms act like enemy contact. They shrink a powered-up hero or defeat a small one.
  • Growth changes the available space. A Super Mushroom can make a low-ceiling jump harder by increasing the hero’s height.
  • A Star can remove a needed bounce. Invincibility defeats an enemy on contact.
  • Fire Flowers create safer distance. Use fireballs against vulnerable enemies, but remember that shell armor and some other threats resist them.

Growth changes the available space

Before collecting
SituationCheckReason
Unknown mushroomShape and palettePoison varies by area
Low castle ceilingJump clearanceGrowth can block the arc
Enemy stepping stonesNeed a bounce?Invincibility may remove it
Long risky detourValue versus dangerAn item is not worth every life
References
Guide references
ReferenceWebsite
Nintendo original game informationwww.nintendo.com
Edition-specific mechanics referencewww.mariowiki.com