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Vampire: The Masquerade - Bloodlines / Skills, feats and experience

Vampire: The Masquerade - Bloodlines Skills, feats and experience: read the character sheet

Buy the rating an obstacle actually checks and avoid unnecessary point spreading.

Edition covered

Original 2004 PC campaign and original publisher pictures. Unofficial Patch Basic and Plus releases change or restore content; this reference does not assume Plus-only quests, shortcuts or rewards. Bloodlines 2 is a separate game.

Attributes and abilities form practical feats

A suited man stands in a neon-lit street at night.
A suited man stands in a neon-lit street at night.

Bloodlines uses combined ratings for actions such as melee combat, lockpicking and hacking. Hover over entries to see the connection, then buy the less expensive or more broadly useful improvement for the current goal.

Common feats
FeatContributing ratingsPractical role
MeleeStrength and MeleeEffectiveness with melee weapons
RangedPerception and FirearmsEffectiveness with guns
LockpickingDexterity and SecurityOpening suitable locks
HackingWits and ComputerAccessing secured computer functions
PersuasionCharisma and ScholarshipOpening blue dialogue options
SneakingDexterity and StealthMoving without detection

Quest progress is the main reason to explore

Experience comes from completing objectives and discovering useful solutions rather than simply grinding random street fights. Talk to contacts and inspect e-mails so secondary assignments are not missed between main missions.

Experience decisions
SituationCheck firstUseful response
Door resists pickingRequired Lockpicking ratingCompare Dexterity and Security costs
Terminal rejects accessHacking difficultyLook for a password or improve the feat
Weapon feels ineffectiveRelevant combat featInvest in the chosen damage route
Skill book foundReading and training requirementsCheck before spending the next dot

Utility checks solve different obstacles

Lockpicking opens physical locks, Hacking accesses computers, and dialogue feats operate through conversations. A locked computer terminal and a locked door are different problems even when both protect the same room.

Books and teachers can affect spending order

Training opportunities can improve abilities under particular conditions. Read a skill book’s requirements before buying the next dot, and keep spare experience when an upcoming obstacle may reveal a more useful purchase.

References
Guide references
ReferenceWebsite
Vampire: The Masquerade - Bloodlines publisher listingstore.steampowered.com
Publisher game manualstore.steampowered.com