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Vampire: The Masquerade - Bloodlines / Clans and first build

Vampire: The Masquerade - Bloodlines Clans and first build: seven ways to play the fledgling

Compare clan identity, disciplines and the choices that most affect a first run.

Edition covered

Original 2004 PC campaign and original publisher pictures. Unofficial Patch Basic and Plus releases change or restore content; this reference does not assume Plus-only quests, shortcuts or rewards. Bloodlines 2 is a separate game.

Clan selection changes more than appearance

A woman stands beside tables and an aquarium in a dim bar.
A woman stands beside tables and an aquarium in a dim bar.

Each clan has its own disciplines and weakness. Choose the experience you want before distributing points; a clan’s powers can support a build, but they do not remove its travel, feeding or social limitations.

Playable clans
ClanRecognizable strengthPlanning concern
BrujahPotence and Celerity support physical combatControl the risk of frenzy
GangrelProtean supports an animalistic fighting styleFrenzy remains a serious consideration
MalkavianDementation and unusual dialogueConversations can obscure a first run’s context
NosferatuObfuscate and stealth-oriented travelAvoid alarming ordinary people
ToreadorCelerity and social presenceHumanity changes deserve attention
TremereThaumaturgy blood sorceryPlan blood consumption and combat backup
VentrueDominate and FortitudeRestricted feeding options

Nosferatu and Malkavian change presentation

Nosferatu need special care around humans because of their appearance, while Malkavian conversations use a distinctive perspective. Both are valid choices, but a first-time player should expect a less conventional route through familiar situations.

First-build decisions
ChoiceBenefitCost
Invest in one combat featReliable encounter damageLeaves fewer early points for utility
Add PersuasionMore conversational solutionsDoes not replace every boss fight
Raise Lockpicking or HackingAccess additional routes and informationDifferent obstacles require different feats
Buy a useful discipline rankStrengthens the clan’s specialtyMay increase reliance on blood

Support one dependable damage method

Spend early experience toward an approach that can win fights, whether melee, unarmed, firearms or offensive disciplines. Social skills are valuable throughout the city, but the campaign eventually includes sustained combat.

Choose upgrades from the resulting feat

The character sheet combines attributes and abilities into practical feats. Inspect the highlighted result before purchasing a dot: raising an attribute can affect several feats, while an ability often targets a narrower need.

References
Guide references
ReferenceWebsite
Vampire: The Masquerade - Bloodlines publisher listingstore.steampowered.com
Publisher game manualstore.steampowered.com