The Crocodile Isle voyageDonkey Kong Country 2: Diddy's Kong QuestGUIDES
Donkey Kong Country 2: Diddy's Kong Quest / Mechanics

Coins, barrels and transformations

Distinguish the three currencies and use the right animal movement.

Edition covered

Original 1995 SNES release. The Game Boy Advance remake adds a boss, more DK Coins and other activities; those additions are outside this hub.

Three kinds of reward

DK Coin: original Donkey Kong Country 2 SNES sprite.

DK Coin: original Donkey Kong Country 2 SNES sprite. .

Kremkoin: original Donkey Kong Country 2 SNES sprite.

Kremkoin: original Donkey Kong Country 2 SNES sprite. .

Banana Coin: original Donkey Kong Country 2 SNES sprite.

Banana Coin: original Donkey Kong Country 2 SNES sprite. .

Banana Coins pay for Kong family services. Kremkoins are earned by completing Bonus Area objectives and by first-time boss victories, and are used at Klubba's Kiosks. DK Coins, also called Video Game Hero Coins, are the separate hidden collection judged by Cranky. A visible coin is therefore not automatically progress toward the same goal. The original SNES game contains 75 Kremkoins and 40 DK Coins; do not use the larger DK Coin total from the Game Boy Advance remake as your checklist.

A bonus needs its objective

The Bonus Barrel sprite from the original Donkey Kong Country 2 for SNES.

The Bonus Barrel sprite from the original Donkey Kong Country 2 for SNES. .

The timed Kremkoin bonus in Pirate Panic, in the original SNES Donkey Kong Country 2.

The timed Kremkoin bonus in Pirate Panic, in the original SNES Donkey Kong Country 2. .

The normal bonus challenges ask you to find a token, collect the stars or destroy the enemies before time runs out. Entering the Bonus Area is only the first step; you must earn its reward. Watch the instruction before charging ahead so you do not waste time defeating enemies in a star-collection task. A checked-off Kremkoin in a previously completed bonus does not increase your total again. In the Lost World, bonus rewards are DK Coins instead of the normal Kremkoins, so the collection tracks meet there.

Crates, barrels and animal limits

Rambi’s native Donkey Kong Country 2 SNES sprite.
Rambi’s native Donkey Kong Country 2 SNES sprite.

An Animal Crate releases a buddy to ride, while an Animal Barrel transforms the Kongs into the pictured creature. Rattly's jump, Squitter's platform webs, Squawks' flight and Enguarde's swimming each demand practice. A No Animal Sign ends that animal's section and can award an item. DK Barrels restore a partner and Star Barrels establish midway restarts, as in the first game. The aim is to recognize the tool available in the current route, then save enough room to use it safely rather than forcing the same jump everywhere.

FIELD NOTE

Keep separate notes for Kremkoins and DK Coins; the map marks track different discoveries.

Picture details

Game artwork belongs to its respective rights holders.

References