Max Payne / Weapons guide
Max Payne weapons guide: Berettas, shotguns, Ingrams and heavy guns
Compare the original Max Payne arsenal by range, firing window and ammunition use.
Edition covered
The original 2001 Max Payne PC campaign and PC difficulty progression. Publisher screenshots show the original game. Console cheat inputs, Max Payne 3 systems and the later remake are excluded.
10 items · one picture per entry · open a picture for full size.
Main firearm roles
Specialist choices
Quick notes
- Use pistols for controlled early exchanges. The Beretta is the early workhorse, with dual wielding adding firepower at a higher ammunition cost.
- Let the room choose the weapon. Shotguns are strong in close corridors, while automatic weapons suit sustained fights and moving enemies.
- Treat dual wielding as an ammunition decision. Dual Berettas and dual Ingrams increase output but consume supplies quickly.
- Keep explosives away from Max’s escape route. Grenades and Molotovs can attack enemies behind cover.
Useful tip
Grenades and Molotovs can attack enemies behind cover.
References
| Reference | Website |
|---|---|
| Max Payne — publisher listing | store.steampowered.com |
| Max Payne campaign reference | en.wikipedia.org |
| Neoseeker: campaign and weapons walkthrough | www.neoseeker.com |
| Steam community: PC difficulty unlocks | steamcommunity.com |










