Mario Strikers Charged Mega Strikes: three to six balls and goalkeeper blocks
Set the volley meter and stop an opposing captain’s attack.
Edition covered
Original Wii Mario Strikers Charged, called Mario Strikers Charged Football in PAL regions. Official Nintendo Wi-Fi Connection online service has ended; local modes remain distinct.
A captain’s full charge starts the meter

The first timing stage selects a volley of three to six balls. The returning stage sets the speed; the small orange zone produces the fastest volley.
| Stage | Player action | Outcome |
|---|---|---|
| Charge | Hold the captain’s shot | Special meter appears |
| First meter pass | Time the stop | Selects three to six balls |
| Return meter pass | Time the speed zone | Sets volley speed |
| Goalkeeper view | Aim and press A for each ball | Blocks individual scoring attempts |
More balls require a safer setup
A longer meter attempt gives defenders more time to intervene. Use a Super Ability or item to create the space before committing the captain to the charge.
| Distance to captain | Best immediate option | Reason |
|---|---|---|
| Already in tackle range | Challenge the charge | Stops the volley before launch |
| Item available | Use a suitable disruption | Can reach through traffic |
| Too far for a tackle | Disturb the meter with Nunchuk motion | Makes precision harder |
| Volley already launched | Focus on individual blocks | Each saved ball reduces the damage |
| After the sequence | Reset the defense | Do not chase the previous attack shape |
Block each ball in the goalkeeper view
Aim the Wii Remote at incoming balls and press A to stop them. The sequence demands several individual blocks, so missing one does not mean abandoning the remaining saves.
Interrupt before the volley when possible
An on-field tackle or item can stop the setup. Nunchuk shaking can disturb the opposing meter, but a direct interruption is more decisive when a defender is close enough.
References
| Reference | Website |
|---|---|
| Nintendo game information or original manual | csassets.nintendo.com |
| Original-edition mechanics and reference | www.mariowiki.com |
