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Darmanitan in Pokémon Black 2 and White 2: locations, stats and moves

Find Darmanitan’s Black 2/White 2 locations, Generation V Fire typing, base stats, historical abilities, evolution requirements and sequel learnsets.

Edition covered

Nintendo DS sequels; not the original Black and White story.

01

Generation V identity and base stats

Darmanitan is Unova #103 and National #555. Its Black 2/White 2 typing is Fire. These figures describe its Standard Mode on the original Nintendo DS cartridges. Later Fairy typing and later stat increases are excluded.

The picture shows the Standard Mode; gender, seasonal or alternate battle forms may look different.

Darmanitan
Darmanitan: Standard Mode, Unova #103.
Darmanitan Generation V base stats
StatBase value
HP105
Attack140
Defense55
Sp. Atk30
Sp. Def55
Speed95
Total480
02

Where to obtain it in Black 2 and White 2

The figures show Standard Mode. Evolve Darumaka at level 35. Zen Mode requires that ability and changes form in battle at half HP or less; no original RageCandyBar statue encounter is listed as a sequel catch here.

No direct Black 2/White 2 encounter is recorded in this dataset. Use its family below to plan evolution or breeding, or obtain a compatible external specimen where required. An absent row is not proof that every possible acquisition route is unavailable.

Encounter methods · Legendary and event requirements · Gifts, fossils and trades

03

Evolution family and Generation V requirements

Darmanitan regional evolution family
FromIntoBlack 2 / White 2 method
DarumakaDarmanitanLevel 35

Friendship evolution uses the Generation V threshold of 220. Trades need a compatible second game and system. Eevee’s rock evolutions, magnetic evolutions, learned-move requirements and held-item night evolutions follow their original DS methods.

Complete sequel evolution guide

04

Abilities, breeding and training reference

Darmanitan Generation V ability slots
AbilitySlot / availability
Sheer ForceRegular ability slot 1
Zen ModeHidden slot; use a documented source for availability

A Hidden Ability slot does not guarantee an ordinary wild specimen. Hidden Grottos, specific sequel gifts, historical Dream World / Dream Radar access and external specimens have different requirements. Some Generation V slots, including the Unova starter Hidden Abilities and Litwick-line Shadow Tag, were never officially released in that generation.

Darmanitan breeding and training facts
PropertyValue
Gender ratio50% female / 50% male
Egg group(s)Field
Base hatch cycles20
Experience growthMedium Slow
Base capture rate60 / 255 (not a percentage chance)
EV yield when defeatedAttack +2

The Route 3 Day Care is reached after the Hall of Fame in the sequels. Undiscovered species cannot produce Eggs. Baby forms that require an incense need the correct held item on a parent; breeding an evolved parent does not always yield its earliest Pokédex stage.

Sequel breeding, EV, IV and nature rules

05

Black 2 and White 2 level-up moves

Darmanitan sequel level-up learnset
LevelMove
1 / starting moveIncinerate
1 / starting moveRage
1 / starting moveRollout
1 / starting moveTackle
3Rollout
6Incinerate
9Rage
11Fire Fang
14Headbutt
17Swagger
19Facade
22Fire Punch
25Work Up
27Thrash
30Belly Drum
33Flare Blitz
35Hammer Arm
39Taunt
47Superpower
54Overheat

Every row is filtered to the Black 2/White 2 version group. Level 1 entries include starting or reminder moves; a later caught specimen need not know every listed move. Evolution timing changes which form learns a move. The Move Reminder charges a Heart Scale.

06

Compatible TMs and HMs

Darmanitan sequel compatible machines
MachineMoveTypeCategory
TM05RoarNormalStatus
TM06ToxicPoisonStatus
TM08Bulk UpFightingStatus
TM10Hidden PowerNormalSpecial
TM11Sunny DayFireStatus
TM12TauntDarkStatus
TM15Hyper BeamNormalSpecial
TM17ProtectNormalStatus
TM21FrustrationNormalPhysical
TM22SolarbeamGrassSpecial
TM23Smack DownRockPhysical
TM26EarthquakeGroundPhysical
TM27ReturnNormalPhysical
TM28DigGroundPhysical
TM29PsychicPsychicSpecial
TM31Brick BreakFightingPhysical
TM32Double TeamNormalStatus
TM35FlamethrowerFireSpecial
TM38Fire BlastFireSpecial
TM39Rock TombRockPhysical
TM41TormentDarkStatus
TM42FacadeNormalPhysical
TM43Flame ChargeFirePhysical
TM44RestPsychicStatus
TM45AttractNormalStatus
TM46ThiefDarkPhysical
TM48RoundNormalSpecial
TM50OverheatFireSpecial
TM52Focus BlastFightingSpecial
TM56FlingDarkPhysical
TM59IncinerateFireSpecial
TM61Will-o-wispFireStatus
TM66PaybackDarkPhysical
TM68Giga ImpactNormalPhysical
TM71Stone EdgeRockPhysical
TM74Gyro BallSteelPhysical
TM78BulldozeGroundPhysical
TM80Rock SlideRockPhysical
TM83Work UpNormalStatus
TM86Grass KnotGrassSpecial
TM87SwaggerNormalStatus
TM89U-turnBugPhysical
TM90SubstituteNormalStatus
TM94Rock SmashFightingPhysical
HM04StrengthNormalPhysical

Compatibility uses Black 2/White 2 learnset records. Machine numbers and move data match Generation V, while acquisition locations must come from the sequel guide. Sequel TM95 is obtainable; the original BW Lock Capsule restriction does not apply. HMs need the Move Deleter to be removed.

All sequel TM/HM locations

07

Egg moves and sequel Move Tutors

No Black 2/White 2 Egg moves are recorded for this form.

Recorded Black 2/White 2 tutor compatibility: Endeavor, Fire Punch, Heat Wave, Sleep Talk, Snore, Superpower, Uproar, Zen Headbutt.

Tutor compatibility does not mean every move is taught by a shard tutor. Starter ultimate moves, pledge moves and species-specific services have their own conditions.

Tutor cities, shard colours, reminders and special move services

08

Related species and return to the Pokédex

Return to Darmanitan in the illustrated regional Pokédex.

FIELD NOTE

Use Darmanitan’s Black 2 or White 2 method and condition. Version-specific catches, postgame breeding and historical distribution requirements need their own collection plan.

References