Morrowind adventure archiveThe Elder Scrolls III: MorrowindGUIDES
The Elder Scrolls III: Morrowind / Getting started

Morrowind beginner guide: Seyda Neen, Balmora and choosing useful skills

Leave the Census and Excise office prepared, deliver Caius’s package and establish a dependable early character.

Edition covered

Original Morrowind campaign on Vvardenfell with official patches. Tribunal and Bloodmoon quest lines, OpenMW differences and gameplay mods are outside these guides. Publisher pictures are from the original-engine Game of the Year Edition; the gallery labels its Tribunal image separately.

Match the class to your first weapon

A coastal settlement and silt strider in original-engine Morrowind publisher media.
A coastal settlement and silt strider in original-engine Morrowind publisher media.

Choose major and minor skills that support the actions you want to use immediately. If Long Blade is strong and Short Blade is weak, a cheap longsword can be more dependable than a visually impressive dagger. A starting class is a package of strengths rather than a rule that forbids learning anything else; its initial skill values still matter greatly.

Finish the release and keep the package

Speak to Sellus Gravius before leaving the Census and Excise office. Keep the package for Caius Cosades and read the directions instead of selling or dropping unfamiliar documents. Seyda Neen’s tradehouse can supply basic equipment. Buy a weapon you can use, some healing and a way to restore fatigue before spending all your gold on armor.

Take the silt strider to Balmora

The caravaner by Seyda Neen’s silt strider offers paid travel to Balmora. You can also walk, but transport avoids arriving exhausted after an uncertain route. In Balmora, ask about Caius at the South Wall Cornerclub, then find his house in the northeast part of town and deliver the package to establish the main-quest contact.

Follow the advice to gain experience

Caius encourages a new adventurer to build a cover identity and experience before rushing onward. Visit local guilds, learn the layout and undertake modest work suited to your skills. Rest when safe and retain several saves. Morrowind allows harmful decisions and the deaths of important people, so a warning about a broken prophecy deserves immediate attention.

FIELD NOTE

Keep the first combat simple: full fatigue, a weapon skill you trained at creation, and one enemy at a time.

Picture details

Game artwork belongs to its respective rights holders.

References