Morrowind adventure archiveThe Elder Scrolls III: MorrowindGUIDES
The Elder Scrolls III: Morrowind / Guilds & Great Houses

Morrowind guilds and Great Houses: what can you join?

Choose a Great House, understand guild advancement and recognize faction conflicts before accepting a job.

Edition covered

Original Morrowind campaign on Vvardenfell with official patches. Tribunal and Bloodmoon quest lines, OpenMW differences and gameplay mods are outside these guides. Publisher pictures are from the original-engine Game of the Year Edition; the gallery labels its Tribunal image separately.

Can you join more than one guild?

Waterside timber buildings in original-engine Morrowind publisher media.
Waterside timber buildings in original-engine Morrowind publisher media.

Many joinable factions can coexist on one character. Fighters Guild, Mages Guild and Thieves Guild membership are not automatically exclusive at the moment you join. Particular quests can still cause conflicts, so membership permission is not a guarantee that every later objective is compatible. Read who an assignment targets before assuming it is harmless work for another friendly faction.

Choose one of the three Great Houses

The normal rules permit one Great House: Hlaalu, Redoran or Telvanni. Hlaalu favors commerce and stealth-related strengths, Redoran emphasizes martial duty, and Telvanni centers on powerful mages. Investigate their towns, skills and values before committing. Exploits that permit extra House membership are outside this guide and can complicate an otherwise clear faction progression.

Advancement needs skills as well as jobs

A faction can withhold promotion even after you complete several assignments. Ask about advancement requirements and inspect the favored skills and attributes. Train a relevant skill when work alone no longer advances your rank. Choosing a guild that fits your everyday actions reduces the amount of special training needed just to meet the next promotion threshold.

Watch the Fighters and Thieves Guild conflict

Some Fighters Guild tasks work against Thieves Guild interests. The Code Book assignment in Balmora is an early place to slow down and investigate alternatives before handing over the requested item. Consult Percius Mercius in Ald’ruhn for a different perspective on guild business. Keep a save before faction-sensitive assignments if preserving several quest lines matters to your character.

FIELD NOTE

A guild’s equipment rewards may be attractive, but its favored skills reveal how easily your character can actually rise through its ranks.

Picture details

Game artwork belongs to its respective rights holders.

References