Mario Party: Island Tour / Boards
Mario Party: Island Tour Boards: all seven win conditions
Match the winning condition to the board before rolling.
Pictures for this guide
Edition covered
Original Nintendo 3DS game. Local and Download Play are separate from internet play; Shy Guy’s Shuffle City requires human opponents.
Most boards are races with a twist

Perilous Palace Path, Banzai Bill’s Mad Mountain and Rocket Road reward reaching the end, but their movement risks differ.
| Board | Movement twist | Goal |
|---|---|---|
| Perilous Palace Path | Items help or obstruct progress | Reach the palace |
| Banzai Bill’s Mad Mountain | Banzai Bill roll threatens exposed players | Reach the top |
| Rocket Road | Boosters multiply movement; zero is possible | Reach the goal |
| Kamek’s Carpet Ride | Numbered cards and exact landing | Reach the final exact space |
Cards replace dice on two boards
Kamek’s Carpet Ride needs exact movement. Shy Guy’s Shuffle City adds card trading and is built for three or four human players.
| Board or feature | Rule | Planning cue |
|---|---|---|
| Star-Crossed Skyway | Most Mini Stars wins | Value the reward stages |
| Shy Guy’s Shuffle City | Card trading; human opponents | Avoid the Bowser Card |
| Bowser’s Peculiar Peak | Last remaining player wins | Avoid excessive forward movement |
| Board description | Shows rules and estimated time | Read it before character selection |
Star-Crossed Skyway is a score contest
The best Mini Star total wins; reaching each Star Stage first can improve the reward but crossing the final line alone is not the objective.
Bowser’s Peculiar Peak reverses the race
The last contestant left before Bowser wins. Treat large forward rolls as danger, not automatic progress.
References
| Reference | Website |
|---|---|
| Nintendo original game information | www.nintendo.com |
| Edition-specific mechanics reference | www.mariowiki.com |



