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Mario Party: Island Tour / Boards

Mario Party: Island Tour Boards: all seven win conditions

Match the winning condition to the board before rolling.

Pictures for this guide

Edition covered

Original Nintendo 3DS game. Local and Download Play are separate from internet play; Shy Guy’s Shuffle City requires human opponents.

Most boards are races with a twist

The Perilous Palace Path introduction shows its winding route toward Peach’s Castle.
The Perilous Palace Path introduction shows its winding route toward Peach’s Castle.

Perilous Palace Path, Banzai Bill’s Mad Mountain and Rocket Road reward reaching the end, but their movement risks differ.

Race boards
BoardMovement twistGoal
Perilous Palace PathItems help or obstruct progressReach the palace
Banzai Bill’s Mad MountainBanzai Bill roll threatens exposed playersReach the top
Rocket RoadBoosters multiply movement; zero is possibleReach the goal
Kamek’s Carpet RideNumbered cards and exact landingReach the final exact space

Cards replace dice on two boards

Kamek’s Carpet Ride needs exact movement. Shy Guy’s Shuffle City adds card trading and is built for three or four human players.

Alternative rules
Board or featureRulePlanning cue
Star-Crossed SkywayMost Mini Stars winsValue the reward stages
Shy Guy’s Shuffle CityCard trading; human opponentsAvoid the Bowser Card
Bowser’s Peculiar PeakLast remaining player winsAvoid excessive forward movement
Board descriptionShows rules and estimated timeRead it before character selection

Star-Crossed Skyway is a score contest

The best Mini Star total wins; reaching each Star Stage first can improve the reward but crossing the final line alone is not the objective.

Bowser’s Peculiar Peak reverses the race

The last contestant left before Bowser wins. Treat large forward rolls as danger, not automatic progress.

References
Guide references
ReferenceWebsite
Nintendo original game informationwww.nintendo.com
Edition-specific mechanics referencewww.mariowiki.com