Mario Party: Island Tour adventure archiveMario Party: Island TourGUIDES
Mario Party: Island Tour / Local play and items

Mario Party: Island Tour Local play and items: one-card setup and board limits

Set up nearby systems and know which rules change by board.

Pictures for this guide

Edition covered

Original Nintendo 3DS game. Local and Download Play are separate from internet play; Shy Guy’s Shuffle City requires human opponents.

Download Play needs a system per player

Players steer miniature vehicles around a three-lap race.
Players steer miniature vehicles around a three-lap race.

A host with one game copy can invite up to three nearby players. This is local wireless play, not an internet lobby.

Local setup
RequirementWhyCheck
Host copyRuns the game sessionStart the multiplayer menu
One 3DS-family system eachEach player controls their own viewCharge all systems
Nearby playersDownload Play is localStay within wireless range
Three or four humansNeeded for Shuffle CityChoose another board with fewer people

Shy Guy’s Shuffle City needs humans

It requires three or four human participants and cannot be completed by filling the missing seats with CPU rivals.

Items and collection
SystemLimit or ruleDecision
Carried itemsUp to twoDo not waste a useful replacement
Item useOne per roundChoose the highest-impact action
Board rulesInventory differs by boardRead the current explanation
Bubbles and MemoriesPoints plus encounter availabilityPlay varied modes before shopping

Items are board-specific

Not every board uses the same inventory. Where an inventory is present, players can hold two items and use one per round.

Collectibles use Mario Party Points

Bubbles and Memories represent voices and music. Many first need to be encountered in play before the shop offers them.

References
Guide references
ReferenceWebsite
Nintendo original game informationwww.nintendo.com
Edition-specific mechanics referencewww.mariowiki.com