Mario Party: Island Tour / Local play and items
Mario Party: Island Tour Local play and items: one-card setup and board limits
Set up nearby systems and know which rules change by board.
Pictures for this guide
Edition covered
Original Nintendo 3DS game. Local and Download Play are separate from internet play; Shy Guy’s Shuffle City requires human opponents.
Download Play needs a system per player

A host with one game copy can invite up to three nearby players. This is local wireless play, not an internet lobby.
| Requirement | Why | Check |
|---|---|---|
| Host copy | Runs the game session | Start the multiplayer menu |
| One 3DS-family system each | Each player controls their own view | Charge all systems |
| Nearby players | Download Play is local | Stay within wireless range |
| Three or four humans | Needed for Shuffle City | Choose another board with fewer people |
Shy Guy’s Shuffle City needs humans
It requires three or four human participants and cannot be completed by filling the missing seats with CPU rivals.
| System | Limit or rule | Decision |
|---|---|---|
| Carried items | Up to two | Do not waste a useful replacement |
| Item use | One per round | Choose the highest-impact action |
| Board rules | Inventory differs by board | Read the current explanation |
| Bubbles and Memories | Points plus encounter availability | Play varied modes before shopping |
Items are board-specific
Not every board uses the same inventory. Where an inventory is present, players can hold two items and use one per round.
Collectibles use Mario Party Points
Bubbles and Memories represent voices and music. Many first need to be encountered in play before the shop offers them.
References
| Reference | Website |
|---|---|
| Nintendo original game information | www.nintendo.com |
| Edition-specific mechanics reference | www.mariowiki.com |



