Star Coins & secrets
Plan a return trip for 240 Star Coins and the hidden world routes.
Original New Super Mario Bros. for Nintendo DS (2006). Later Wii, Nintendo 3DS and Wii U sequels are separate games.
Items at a glance

Coin
Collect 100 regular coins to earn an extra life.

Mini Mushroom
Shrinks the hero for tiny pipes, light jumps and running across water.

Star Coin
Three large Star Coins are hidden in each of the 80 courses.

1-Up Mushroom
Adds an extra life.

Super Mushroom
Transforms a small hero into Super Mario or Super Luigi, allowing one additional hit and the ability to break bricks.

Fire Flower
Grants the Fire form and throwable fireballs.

Starman
Temporary invincibility against most enemies. Falling into a pit remains dangerous.

Mega Mushroom
Temporarily turns the hero into a giant who can smash through enemies and scenery.
Three coins per course

Three large Star Coins are hidden in each of the 80 courses. Spend them to open marked routes and work toward full completion.
Star Coin: released-game item sprite from the original New Super Mario Bros..There are 240 Star Coins across 80 courses. Revisit courses with the power-up needed for tucked-away passages.
Unlock Luigi
Hold L and R while selecting your saved game to play as Luigi. His abilities match Mario’s in the original Nintendo DS game.
Find Worlds 4 and 7
Finish the World 2 castle boss as Mini Mario or Mini Luigi for World 4. Finish the World 5 castle boss in Mini form for World 7. Bring a Mini Mushroom in reserve if you want more flexibility.
A useful cleanup order
First finish the story, then revisit branching routes and missing Star Coins. Check each world’s map as you go. This is a completion overview; individual coin-by-coin course walkthroughs are outside this page.
Plan a Star Coin return trip
Look at the stage’s collected-coin record before entering and identify the missing coin rather than repeating the entire search. If it appears to need a particular form, practise that form’s movement first and protect it on the approach. A safe first clear makes later exploration easier because the hazards are known. Treat the final difficult pickup as a separate route problem with a repeatable starting point.

