Enemies & hazards
A picture directory of the creatures and hazards found throughout the DS adventure.
Original New Super Mario Bros. for Nintendo DS (2006). Later Wii, Nintendo 3DS and Wii U sequels are separate games.
65 characters · one picture per entry · open a picture for full size.
Enemy picture directory

Goomba
The basic walking enemy; a single stomp defeats it.

Paragoomba
A winged Goomba that hops toward Mario; a stomp knocks off its wings.

Koopa Troopa (Green)
Walks straight off ledges; stomp it and kick its shell.

Koopa Paratroopa (Red)
A winged red Koopa that flies a set path; a stomp removes its wings.

Lakitu
Rides a cloud above the level and throws Spiny Eggs.

Spiny
A spiked enemy that cannot be stomped; use fireballs or a kicked shell.

Buzzy Beetle
Immune to fireballs; stomp it and kick its shell instead.

Hammer Bro
Hops between platforms throwing arcing hammers.

Piranha Plant
Rises from pipes to bite; wait until it retreats before passing.

Cheep-Cheep
A fish that swims through water levels and sometimes leaps out.

Blooper
A squid that chases Mario through the water in sudden bursts.

Bullet Bill
Fired in a straight line from cannons; it can be stomped.

Amp (with electricity)
An electrified ball that patrols a fixed path; touching it hurts.

Amp (without electricity)
An Amp shown without its electric aura; it still hurts to touch.

Ball 'n' Chain
A spiked ball swinging around a pivot in castles and towers.

Balloon Boo
A huge Boo in World 4's ghost house that shrinks as it chases Mario and inflates again when he faces it.

Banzai Bill
A giant Bullet Bill fired from large cannons.

Blockhopper
Disguised as a ? Block topped with bricks in World 2-5; it hops in time with the music once Mario comes near.

Bob-omb
Walks until stomped, then can be picked up and thrown before it explodes.

Broozer
A boxing ghost in ghost houses that punches through blocks.

Chain Chomp
Lunges at Mario while chained to a stake; ground-pound the stake to set it loose.

Cheep-Chomp
A large fish that tries to swallow Mario whole underwater.

Dry Bones
A skeletal Koopa that collapses when stomped and then rebuilds itself.

Flame Chomp
A fiery creature with a trail of flames that spits fireballs.

Kab-omb
A Bob-omb relative: a stomp defeats it, but fire lights its fuse and it chases Mario before exploding.

Mega Cheep-Cheep
A giant Cheep Cheep found in a few water levels.

Skeeter
A water strider that skates across the surface and drops bombs.

Sledge Bro
A heavy Hammer Bro whose landings shake the ground and stun Mario.

Snailicorn
A large horned snail found in World 5 that charges when it spots Mario; stomping pushes it backwards.

Snow Spike
Rolls snowballs along the ground at Mario.

Spike Bass
A spiny fish in Worlds 2-A and 3-C that leaps from the water; it cannot be stomped.

Spike Top
A spiked beetle that crawls along floors, walls and ceilings.

Spiny Egg
Thrown by Lakitu; it hatches into a Spiny when it lands.

Splunkin
A jack-o'-lantern enemy: one stomp makes it walk faster, a second defeats it.

Squiggler
A miniature Wiggler with three body segments and a sprout on its head.

Sushi
A shark that swims back and forth through water levels.

Swoop
A bat that hangs from cave ceilings and dives at Mario.

Thwomp
A stone block that slams down when Mario passes beneath.

Unagi
An eel that lunges out of holes in underwater walls.

Whomp
A stone slab that falls flat on Mario; ground-pound its back.

Amp
An electric ball enemy that patrols a fixed path.

Big Whomp
A giant Whomp that smashes through Brick Blocks; ground-pound its back when it falls.

Bill Blaster Turret
A cannon that keeps firing Bullet Bills.

Blooper Nanny
A Blooper followed by babies that it sends after Mario.

Boomerang Bro
Throws boomerangs that curve back toward him.

Buzzy Shell
A Buzzy Beetle's shell, which can be kicked into other enemies.

Climbing Koopa (green)
A Koopa that climbs fences in World 3's tower; punch through the fence to knock it off.

Climbing Koopa (red)
A faster fence-climbing Koopa; punch through the fence to knock it off.

Crowber
A raven that swoops quickly through the air in the game's later courses.

Deep-Cheep
A Cheep Cheep that swims toward Mario instead of straight ahead.

Fire Bro
Throws bouncing fireballs while hopping in place.

Fire Snake
A hopping chain of flame that leaves fire in its trail.

Mega Deep-Cheep
A giant Deep-Cheep that chases Mario underwater.

Mega Unagi
A gigantic eel in Worlds 4-3 and 8-3 that smashes blocks in its path and cannot be defeated.

Moneybags
A living money purse that runs away; defeating it pays out coins.

Piranha Plant (grounded)
A Piranha Plant rooted in the ground instead of a pipe.

Pokey
A stacked cactus; fireballs knock off its segments.

Scuttlebug
A spider that lowers itself on a thread toward Mario.

Skeeter's Bomb
The bomb a Skeeter drops; it explodes shortly after landing.

Spiny Shell
The spiked shell of a Spiny; avoid landing on it.

Super Dry Bones
A larger version of Dry Bones (later called Mega Dry Bones).

Super Piranha Plant
A giant Piranha Plant that rises from large pipes.

Super Thwomp
A giant Thwomp that slams down across a wide area.

Venus Fire Trap
A Piranha Plant that spits fireballs at Mario.

Wiggler
A caterpillar that turns red and speeds up when stomped.
Quick notes
- Enemy picture directory. Artwork, game models and sprites are shown together, including distinct enemy variants.
- Read the enemy before jumping. Spikes, shells and changing attack patterns mean that jumping on every enemy is not always safe.
