Build a 100-point stage run
Track the three score categories and leave the final approach with enough stars.
Original 1995 SNES release. Covers the original six worlds and Extra stages, without the additional Secret stages or other changes in Super Mario Advance 3.
Track three separate requirements
A perfect stage score requires 20 red coins, five flowers and 30 stars at the finish. Each red coin and star adds one point; each flower adds ten. Treat those as three independent checks. Pause to inspect what you have collected before entering an irreversible route or the goal. A missing category tells you what kind of hiding place to investigate on a replay.
Search with a repeatable route
Red coins often sit among ordinary-looking coins, and flowers may require looking above or beyond the obvious path. Visit side doors, test suspicious Winged Clouds and examine routes you passed underneath. Work from one section to the next so you know which section held the missing item. If you restart from a checkpoint, recheck the counters before assuming the earlier collection is intact.
Protect the final star count
Stars extend Baby Mario's countdown, up to 30, but losing him spends that same stock. A complete coin-and-flower collection can therefore finish below 100 after a late hit. Plan a safe final approach and use an appropriate stored star item if necessary. Earning 100 on all eight regular stages of a world opens its Extra stage and Bonus Challenge; perfection is an optional challenge beyond a basic clear.
Check red coins, flowers and stars before crossing the goal; the last few seconds can change the score.
Picture details
Game artwork belongs to its respective rights holders.





