Begin the Yoshi relay
Practice tongue use, hovering jumps and a calm rescue after a hit.
Original 1995 SNES release. Covers the original six worlds and Extra stages, without the additional Secret stages or other changes in Super Mario Advance 3.
Practice a controlled Flutter Jump
B jumps, and holding it in the air lets Yoshi flutter. Use the opening stages to test the difference between tapping and holding the button. Aim for the middle of a platform instead of its edge. The flutter gives you time to correct a landing, but spikes, lava and pits still deserve a deliberate route rather than an emergency rescue attempt.
Turn ordinary enemies into tools
Y extends Yoshi's tongue. Many enemies can be held in his mouth and either spat out or swallowed by pressing down, producing an egg. This makes a nearby Shy Guy both an obstacle and a supply source. Before leaving a safe area, collect a few eggs so an overhead Winged Cloud does not force a long backtrack.
Rescue first, collect second
When a normal enemy hit separates Baby Mario from Yoshi, the star counter becomes a countdown. Touch his bubble to recover him. Take a moment to identify the bubble's position and use a safe jump or tongue reach rather than charging through the enemy again. A Middle Ring provides a checkpoint; it is a useful pause in your planning before the next difficult stretch.
After a hit, recover Baby Mario before chasing a coin or finishing an attack.
Picture details
Game artwork belongs to its respective rights holders.


