Make eggs and plan the shot
Choose an aim setting, conserve supplies and use ricochets to reach objects.
Original 1995 SNES release. Covers the original six worlds and Extra stages, without the additional Secret stages or other changes in Super Mario Advance 3.
Choose the aim style you can repeat
In Patient mode, press A to begin aiming and press it again to throw. Hasty mode instead uses holding and releasing A. The moving reticle describes the shot's angle; L or R can lock its direction while aiming. Test both styles near a safe target, then stick with one while learning. A consistent input is more valuable than a hurried throw.
Stock up before a difficult room
Yoshi can carry up to six eggs. Swallow suitable enemies, use Egg Blocks or collect the supply from an Egg Plant before committing to a room with few enemies. Leave one or two eggs available for a Winged Cloud or a distant collectible. If the route has safe supplies, replenish there instead of trying to make your final shot solve every problem.
Use surfaces as part of the route
Eggs can bounce from solid surfaces, changing from green to yellow and red as they ricochet. A wall can therefore help reach a target outside a direct line. Check the angle on a cheap test shot, then make a smaller correction rather than changing your position and aim together. Colored eggs also release different rewards when broken, so their color can matter beyond appearance.
Lock the reticle once the angle is right, then move Yoshi only if the target requires a new position.
Picture details
Game artwork belongs to its respective rights holders.




