Meet the island's couriers and helpers
Understand who you control, who needs protection and who changes the challenges.
Original 1995 SNES release. Covers the original six worlds and Extra stages, without the additional Secret stages or other changes in Super Mario Advance 3.
6 characters · one picture per entry · open a picture for full size.
Character directory

Yoshi
The island's Yoshis take turns carrying Baby Mario. Each uses the same core tongue, egg, Flutter Jump and ground-pound abilities.

Baby Mario
Ordinary hits knock him into a floating bubble, starting a rescue countdown. Super Stars briefly let him run as Powerful Mario.

Baby Luigi
Mario's twin is captured during Kamek's attack on the stork. Reuniting the brothers gives the Yoshi relay its destination.

Poochy
This energetic dog appears in selected stages. Riding him provides a way across hazards that Yoshi should not try to cross alone.

Kamek
Kamek pursues the missing twin and uses magic to enlarge many fort and castle bosses. His transformations change familiar enemies into major encounters.

Baby Bowser
The young Koopa waits at the end of the island journey. His final battle changes scale and asks for carefully aimed giant eggs.
Quick notes
- Treat the Yoshis as one move set. The relay changes Yoshi's color from stage to stage, but the core controls remain consistent.
- Recognize the helpful exceptions. Poochy offers transport through selected hazardous stretches.
- Read Kamek's boss transformations. Kamek's magic turns regular enemies into large bosses at forts and castles.
Yoshi colors identify the relay; they do not require relearning the core controls.
Picture details
Game artwork belongs to its respective rights holders.
