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Darksiders II Skills: Harbinger and Necromancer choices

Compare the two Wrath branches and spend points on a coherent toolkit.

Edition covered

Original 2012 Darksiders II and original PC publisher imagery. Deathinitive Edition balance changes and later remaster features are excluded. Original DLC adventures remain separate from the main route.

Two skill branches

Death faces a large armored creature surrounded by purple energy in a stone arena.
Death faces a large armored creature surrounded by purple energy in a stone arena.

Leveling grants points for Wrath abilities, with later options gated by level and prerequisites. Harbinger emphasizes direct attacks and offensive boosts; Necromancer provides summons and defensive support. Begin with a usable combination rather than scattering every point.

Two skill branches
Branch optionMain roleUseful situation
Teleport SlashAttack and health recoveryDamaged Death needs an opening.
HarvestSpinning area attackEnemies surround Death.
ExhumeTemporary summoned alliesAdditional pressure and distraction.
Aegis GuardDefense and resistance boostIncoming damage is difficult to avoid.

Ability roles

Teleport Slash provides an attack and health recovery, while Exhume summons temporary allies. These solve different problems. Read the exact next-rank effect before investing, because improving a frequently used ability may be more useful than unlocking an unused one.

Ability roles
AbilityCore purposePlanning question
UnstoppableRaises StrengthWill the next window allow physical attacks?
MurderSummons attacking crowsCan sustained pressure help?
Reaper StormWide offensive transformation effectAre enemies grouped within reach?
FrenzyConsumes Wrath for an attackHow much Wrath is available?

Wrath and Reaper energy are separate

Wrath pays for unlocked abilities. Reaper Form uses its own accumulated energy and becomes available as Death progresses. Empty Wrath does not describe the Reaper reserve; inspect the relevant HUD meter before planning either option.

Support the skills with equipment

A build is more than its skill tree. Compare weapon damage, survivability and useful bonuses before equipping a higher-level item. Keep the skills you use accessible so an emergency heal or defensive effect does not require searching a menu.

References
Guide references
ReferenceWebsite
Publisher game description and picturesstore.steampowered.com
Original publisher manualmanuals.thqnordic.com