Darksiders II Skills: Harbinger and Necromancer choices
Compare the two Wrath branches and spend points on a coherent toolkit.
Edition covered
Original 2012 Darksiders II and original PC publisher imagery. Deathinitive Edition balance changes and later remaster features are excluded. Original DLC adventures remain separate from the main route.
Two skill branches

Leveling grants points for Wrath abilities, with later options gated by level and prerequisites. Harbinger emphasizes direct attacks and offensive boosts; Necromancer provides summons and defensive support. Begin with a usable combination rather than scattering every point.
| Branch option | Main role | Useful situation |
|---|---|---|
| Teleport Slash | Attack and health recovery | Damaged Death needs an opening. |
| Harvest | Spinning area attack | Enemies surround Death. |
| Exhume | Temporary summoned allies | Additional pressure and distraction. |
| Aegis Guard | Defense and resistance boost | Incoming damage is difficult to avoid. |
Ability roles
Teleport Slash provides an attack and health recovery, while Exhume summons temporary allies. These solve different problems. Read the exact next-rank effect before investing, because improving a frequently used ability may be more useful than unlocking an unused one.
| Ability | Core purpose | Planning question |
|---|---|---|
| Unstoppable | Raises Strength | Will the next window allow physical attacks? |
| Murder | Summons attacking crows | Can sustained pressure help? |
| Reaper Storm | Wide offensive transformation effect | Are enemies grouped within reach? |
| Frenzy | Consumes Wrath for an attack | How much Wrath is available? |
Wrath and Reaper energy are separate
Wrath pays for unlocked abilities. Reaper Form uses its own accumulated energy and becomes available as Death progresses. Empty Wrath does not describe the Reaper reserve; inspect the relevant HUD meter before planning either option.
Support the skills with equipment
A build is more than its skill tree. Compare weapon damage, survivability and useful bonuses before equipping a higher-level item. Keep the skills you use accessible so an emergency heal or defensive effect does not require searching a menu.
References
| Reference | Website |
|---|---|
| Publisher game description and pictures | store.steampowered.com |
| Original publisher manual | manuals.thqnordic.com |
