Darksiders II Traversal and puzzles: Deathgrip, souls and portals
Identify the tool an obstacle expects before searching for another route.
Edition covered
Original 2012 Darksiders II and original PC publisher imagery. Deathinitive Edition balance changes and later remaster features are excluded. Original DLC adventures remain separate from the main route.
Traversal tools

Death gains tools through the main journey rather than beginning with every movement ability. Deathgrip interacts with suitable grapple targets, while Soul Splitter and the portal tools address different puzzle structures. A visible collectible can be intentionally inaccessible on the first visit.
| Tool | Primary purpose | Constraint |
|---|---|---|
| Deathgrip | Reach designated grapple targets | Needs a suitable target. |
| Soul Splitter | Separate aspects for multi-position puzzles | Use where several roles must be maintained. |
| Voidwalker | Connect portal surfaces | Only designated surfaces accept portals. |
| Phasewalker | Advanced portal interactions | Unlocked later in the story. |
Puzzle diagnosis
Read the room before acting: identify switches, movable elements, grapple points and portal surfaces. Solve the specific constraint rather than repeatedly jumping at a gap. New tools can make earlier side paths worth revisiting.
| Obstacle | Inspect | Next step |
|---|---|---|
| Red locked-door marker | Lock type | Find the required key or mechanism. |
| Long gap | Grapple and wall route | Use the intended traversal tool. |
| Several pressure tasks | Soul Splitter opportunities | Keep required positions occupied. |
| Unreachable side collectible | Current tool set | Return after a later unlock. |
Map icons reduce wandering
The quest map distinguishes primary and secondary objectives and marks locked doors. A Skeleton Key door needs its designated key. Select the intended quest before following the waypoint, especially when several optional tasks share a region.
Use companions for the correct task
Dust can indicate the objective direction when available, while Despair makes open-area travel faster. Neither replaces a missing puzzle tool. If a route remains blocked, review the room mechanics and current objective instead of repeatedly resummoning them.
References
| Reference | Website |
|---|---|
| Publisher game description and pictures | store.steampowered.com |
| Original publisher manual | manuals.thqnordic.com |
