The Settlers 7: History Edition adventure archiveThe Settlers 7: History EditionGUIDES
The Settlers 7: History Edition / Getting started

The Settlers 7: History Edition beginner production chains and tools guide

Keep construction materials and tools flowing before specializing.

Edition covered

The Settlers 7: Paths to a Kingdom (2010), presented through the 2018 History Edition PC release and its publisher screenshots. History Edition packaging is distinct from the original release; this guide covers the shared production, trade, technology and victory-point systems.

Start with construction materials

A ground-level view along a cobbled street between tall settlement buildings.
A ground-level view along a cobbled street between tall settlement buildings.

Buildings consume planks and stone. Establish woodcutting and a sawmill, secure a stone source where available, and keep the first reserve from disappearing into optional decoration.

Basic production chains
OutputInputs or sourcePurpose
WoodTrees and woodcutterFeeds sawmills and other workshops
PlanksWood and sawmillConstruction material
IronIron ore and coal at smelterFeeds tools and other goods
ToolsWood and iron at toolmakerEquips many new workers

Build the tool chain before it is urgent

New workers usually require tools. Toolmaking uses wood and iron; iron production in turn needs ore and coal, so a tool shortage can take several linked buildings to repair.

Shortage diagnosis
Missing itemInspect firstNext step
PlanksWood supply and sawmillRestore the earlier chain stage
StoneAccessible stone depositsExpand or obtain through trade
ToolsIron and wood deliveriesComplete the tool chain
WorkersLiving space and required toolsProvide both before adding workshops

Inspect the economy display

Use the production-chain display to trace a missing good back to its inputs. A toolmaker with no iron cannot solve the shortage by itself, even when the building is staffed.

Choose expansion for missing materials

If the starting sectors lack a needed resource, inspect neighboring sectors and trade options. A military capture is one route, but bribery, clerics and trade can provide alternatives where available.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Original publisher manualfiles.replacementdocs.com