The Settlers 7: History Edition adventure archiveThe Settlers 7: History EditionGUIDES
The Settlers 7: History Edition / Trade & technology

The Settlers 7: History Edition traders, clerics and peaceful expansion guide

Compare economic routes to new sectors and victory points.

Edition covered

The Settlers 7: Paths to a Kingdom (2010), presented through the 2018 History Edition PC release and its publisher screenshots. History Edition packaging is distinct from the original release; this guide covers the shared production, trade, technology and victory-point systems.

Provide a clear trade route

A ground-level view along a cobbled street between tall settlement buildings.
A ground-level view along a cobbled street between tall settlement buildings.

Traders cannot simply cross enemy sectors to reach a destination. Inspect the route between the Export Office and the target before committing goods or expecting a delivery to finish.

Trader reference
Trader rankExchange capacity per tripRequirement to check
HawkerOne exchangeBasic Export Office training
SalesmanThree exchangesUpgraded Export Office
MerchantFive exchangesFurther Export Office upgrade
Any traderNeeds a clear physical routeEnemy sectors can block travel

Separate exchange trips from outpost expansion

Trading at a Port or Marketplace exchanges goods and brings the trader back. Establishing a new trade-map outpost consumes the required specialists as part of the expedition.

Expansion methods
MethodMain inputBest question
Military attackSoldiers and suppliesCan the army defeat the defenders?
BriberyCoins and a traderIs the route clear and price affordable?
Cleric actionSuitable religious specialistsDoes the sector permit this approach?
Trade acquisitionGoods and trader capacityCan trade solve the shortage faster?

Use bribery when it is the right price

A neutral sector can sometimes be acquired by sending coins with a trader. Compare that cost with recruiting and supplying the military force needed to take the same location.

Supply clerics before racing technology

Church and monastery actions need trained clerics and supporting goods. Check the technology map and available route before investing in a research plan another player can claim first.

References
Guide references
ReferenceWebsite
Publisher game and edition listingstore.steampowered.com
Original publisher manualfiles.replacementdocs.com